4 mana (1/6)
Intensify: gain +1 attack
Whenever a friendly egg dies, intensify this minion.
This is my submission for the design contest.
Intensify offers the unique ability to not only buff current cards, but future cards to be played. The base effect of intensify happens whenever the minion enters the battlefield, but I feel like there is more room to explore the concept.
This card, like many in the Magmar faction, has a weakness to dispel, however, due to Intensity, there is still a lingering benefit to the buffs that is not erased by a rogue EMP. I wanted to keep this card relatively simple because it is tweaking an already existing mechanic.