Hello everyone, it’s been a while since I have made a thread and I usually try to refrain from doing so but something has really been itching at me lately. That thing is healyonar.
I’ve been thinking about this for a while and have come to the conclusion that it’s strong, really strong, too strong. I didn’t want to think this at first nor mention it to anyone because no one really talks about healyonar. Despite its overwhelming presence in the Meltdown League tournament as well as in ladder, I have not seen much mention of it let alone salt.
Because of this I thought, maybe I just need to get good, if no one is talking about it then it is probably just me but it’s been bugging me enough that I decided to make this thread so you guys can tell me your thoughts on the archetype.
My personal experience with the deck has been playing as Songhai in various archetypes such as Burn, Aggro, Midrange and Artifact. And in all of these matchups, I have been utterly dominated by this deck. Of course, I realize that maybe that is a trouble only one faction might be having rather than all, but it is still a wide variety of archetypes to be affecting. Below I have typed out my reasonings as to why Healyonar dominates each Songhai archetype mentioned:
- As midrange hai, Ziran wins because the classic gameplan of chipping the enemy down is negated by constant healing. This is in addition to spells (Immo, lucent, tempest, sunstrike) and minions (sunriser, lancer) that will consistently keep your board clear while having their own (and much bigger) chip damage (tempest, BtA, Vitriol, sunriser).
- As artifact, the insane amount of pings they have destroy anything you try to equip.
- As aggro, they can not only heal all the damage you dish out, but they can also clear your board with flexible spells and minions while developing theirs. They can play a decent aggro game alongside yours but with heals and fast draw.
- As burn, you lose right off the bat because they only need to heal themselves until you run out of steam.
I did not make this post primarily because of salt, I did it because I want to know what’s really going on. Do you guys think that Healyonar is up there at the moment with Fault and Wanderer (this comparison is assuming that all the decks are being played to their full potentials)?
Below I have linked a list of your typical Healyonar list to give you some perspective. I have seen in the tournament some people use sun sister stereope as a form of draw to great effect similar to (or better than) lantern fox with how many true strikes can be drawn (which are 1 mana) as a result of the amount of heal procs in the deck.





