While the Magic article will help it is important to note that this game is very different and as a result some of the archetype classifactions don’t really apply to this game.
For example, duelyst currently has no proper “combo” decks and “control” decks don’t really exist either (not in the magic sense of the term anyway).
but here is a rough duelyst guide to Archetypes:
Aggro:
Aggro decks tend to be extremely aggressive. This sorts of decks only really care about your life total and how much damage they have in hand. Typically, aggro decks try to finish games as fast as possible.
Such decks don’t try and out value you, they just mash your face. Please do not however mistake this simplicity as a measure of how hard such a deck is to pilot.
Example:
If you check the deck out you will notice it is fairly low on the curve and many of the cards can do face damage the moment I play them. Notice also there are not that many awnser to our opponents threats (we only have Lure) this is because aggro decks plan to be the ones driving the game (i.e. you have to react to what I’m doing, not the other way round).
Control
Control decks come in all flavours, but as a general rule of thumb this decks tend to be very slow; they spend most of the early and mid phases of the game playing defensivly (removals, heals, etc). AND THEN…they hit the lategame. In the lategame the power of these decks is unriveled; they will hammer you will bomb card after bomb card.
Example:
If you compare this deck with my aggro one you will notice that this deck has a higher curve, and a lot of ‘reactive cards’. Once this deck hits the lategame it can dish out a huge amount of damage via Nova and Revenants.
Midrange.
Midrange decks tend to be somewhere inbetween aggro and control decks. Usually this sort deck tried to have good fast starts while also packing just enough late game to stand a chance against control (should the game last that long!).
One thing I should point out that this commentary is just vague generalisations. sometimes control decks look almost identical midrange decks and so on.
In adition, some decks swap roles in different match-ups. For more information on this idea I’d recomend googling “who’s the Beatdown”?