Duelyst Forums

Calculating the right curve

With the use of a hyper geometric calculator I can find the chance of drrawing a 4 mana card on say the 4 mana turn and I can raise or lower the amount of say 4 drops for a higher or lower chance, if this deck does exist, then we can create an extremely powerful deck.

Sorry for the short post but I really want to put this out here!

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its called magmar and lyonar

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I guess I could try curve mar, but I would have to get the curve with specific cards.

Hamon zendo reva does most of the time.
Crunching the living hell out of your opponent

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best curves i can think of

as player 1

t1 flash sunteel
t2 ragebinder
t3 flash makantor
t4 slasher
t5 makantor
t6 armada+ bbs
t7 saurian

as player 2

t1 metallurgist ragebinder
t2 slasher (or flash makantor)
t3 slasher
t4 makantor
t5 aramda+bbs
t6 saurian

there are some lines like t1p1 metallurgist into 3 straight slashers but that requires it to live that long. I also tried to exclude use of mana tiles except for t1p2

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this is a nice try to get a grasp of curving, but you forgot the mana tiles.

Effectively you have multiple paths of how the curve in Duelyst works. But there are too many effects that disrupt an absolutely “smooth” Curve, as people tend to cheat.

An example for P1 Ragnora:
2 mana: Golem Metallurgist
3 mana+Tile: 4 mana Lava Slasher
4 mana+Tile: Flash 7 mana Juggernaut
5 mana: Flash 7 mana Juggernaut
6 mana: Makantor/ Eggmorph Combo
7 Mana: Morin Khur+ Egg+ Greater Fortitude

i wouldn’t say it was me being forgetful, but yes I considered the lines of mana tiles. Problem is that it’s harder to calculate odds of getting the “perfect curve” as now you have to calculate the chance of your opponents having whip, pf, lasting judgement, etc as t1p2 to remove your metallurgist and completely ruin your line. This happens to me in gauntlet all the time where i try to go 2 --> 4 but my opponent removes my 2 and I am forced to skip my 3 mana turn

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it is maybe more about what to have in hand…

P1
T1: 2 mana minion
T2: 3 mana ( +2 mana) /4 mana( +1mana)/
T3: 4 mana/ 3 mana+ BBS ( 5 mana variations with Tile)
T4: 5 mana/ 4 mana + BBs if not used
T5: 6 mana/ 5 mana+ BBS
T6: 7 mana/ 6 mana + BBS if not used

If you put the occurence of single mana costs named on a graph you get:

1 I+
2 I++
3 I++
4 I+++
5 I++
6 I++
7 I+

As you can see the 4 slot is a bit more Prominent if you want to build a deck that works on curve. Player 2 also has effectively turn 2 and 3 as a very 4 mana minion heavy turn if only one cards is played on curve. Sometimes P2 can pull off a 5 mana turn 2 into another 5 mana turn 3 but all in all 4 mana minions really are the pillar of an “on curve” deck.

I’ll show you something and you won’t like it

Summary

image

I have run some numbers and have found the chance of opening flash sunsteel is 24.20%

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Its about right from my experience
Edit: calculate the chances of dropping a gate on 4 mana, if you only have 2 in your deck

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Yeah. that could juat be my confirmation bias.

@alexx55

When running that through a hyper geometric calculator you have a 45.2% chance to open gate on turn 2 or 52.6% chance to open gate in turn 3 as p1.

Seems right, but i have gotten higher rates

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Its because of replacing, the hypergeometic calculator can’t factor in what you’re replacing for higher rates, I wish I could find a calculator which could but I can’t.

aye for people who are terrible at statistics, what is a hyper geometric calculator and what are @galaxydueler 's odds of pulling and dropping all abjudicators, using them, and dropping doom as early as possible?

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Its 50.8% chance to see any of them in your starting hand and its a 0.28% chance to open all of them.

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except you don’t really need the abjus if you can control the board

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