I understand that old emerald rejuv was a very powerful and op card. Yet tbh the game was more enjoyable due to it. These days the health pool is wayyyy to low.
Lets say turn 1 you play a windblade adept, your opponent plays flash sunsteel in reach of your windblade+general and a 2 drop. You clear sunsteel with general and windblade and develop some kind of minion. Guess what, you just lost the game due to taking 4 dmg to general.
Makantor and Revenant feel terrible to play against atm because they don’t lose card advantage while dealing dmg. In 2 draw the damage was insignificant because you had a much higher health pool due to emerald rejuv.
Also rejuv unlike kelaino doesn’t feel super frustrating to play against. You could just make it same as old effect yet 3/4 instead of 4/4 to make it slightly weaker since 3/3 was terrible.
