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Brome deck help

deckLandscapeLyonar

What to improve?The curve is a huge mess right now…im simply not good at that
I didn,t include trinity because i feel like my hand remains quite full throughout the entire game thanks to afterblaze and the syngergys with BBs.

It looks like you’re making a Zeal deck, and you’ve got your key ingredients for that already: Adepts, Knights and Afterblazes. Good. I recommend getting at least 9 2-drops so I’d swap in some Sun Wisps because they maintain your hand (great for replenishing after an Alchemist) and work great with your 3x Ironcliffe Heart. For dispel you probably only need two sources, and Lightbender might be too anti-synergistic because most of your minions need to stay near and have on-going effects. You also seem to be lacking early ranged removal beyond 1x Decimate, a few Sun Blooms instead of the Lightbenders and/or a few Lasting Judgements might be great picks. I’d go something like this if I tried to stick as closely to your picks as I think is sensible:

I personally don’t really like the Alchemists for Brome because they’re so low-impact in a deck that tries to generate a lot more value. But that’s just me, so I tried to stick to the spirit of your approach.

Thanks
Can you post your version of a brome zeal deck?

Sure, here’s what I’ve been testing:

Your approach is probably better equipped to deal with swarm, Fault, Vanar and Solo Shidai. I made my deck with more of a toolbox top-end and only teched 1 Tempest for Wraithlings & Walls. I like running the Artifacts because all the Provokes make it difficult for the opponent to reliably ping me (is the hope anyway). If I owned an Aperion’s Claim I might try it out.

Thanks
Your deck is certainly strong but i don,t like quite a few of your choices(no offense…just personal preference)

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Solarius is rather strange. Why not trinity?

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I’m testing things out. The idea is that Solarius effectively gets me three things because I get a body as well as the double draw. I can threaten damage with Afterblaze and Heart if my opponent is too busy taking down my other stuff, thinking the Solarius isn’t an on-board threat. And if it does get taken out my potential 5 Guardians and my Blades are more likely to stick. I wouldn’t want to play it against most Songhai lists at all because of the 3 Health but otherwise I like giving it a try as a 1-of.

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This is the BBQ Brome that I am currently running with quite some success. It has a really good match-up against Magmar and Vanar, although I haven’t tested this version yet against Abyssian/Maehv (which my older version had a harder time against). Some choices are flexible (ex: Azure Herald instead of Healing Mystic, Thunderhorn instead of War Abjudicator), and I would definitely add a couple Aegis Barriers if I had room for them (particularly to protect against Songhai, Aspects of Shim’zar/Ravenger, and Daemonic Lure/Punish), but in the few games I played today to get to gold (playing against Mech Faie, Dance of Dreams Starhorn, and Stun Ilena that used 3 Aspects of the Shim’zar) I have not lost a single game.

Deck Code: MTo1MSwyOjIwMTYxLDM6MjEsMzoxMTA5OCwzOjEwOTgxLDM6MjAxODgsMzoyMDA2OCwzOjEwMDEyLDM6MTEsMzoxMDk3NiwzOjIwMDY3LDI6MjAxODYsMjo0MSwzOjE3LDM6MTEwOTM=

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Thanks but…honestly i don,t realy like alot of your decisions BUT watching your list helped me quite a bit with 1 problem:ranged removal.Since i removed the sunblooms in favor of lightbender backlinestuff is a problem…you reminded me of tiger as a simple solution
I also entirely forgot that magnetize can be used to drag the enemys backline towards you…if tiger fails to deal with backlines effectively i may switch him for magnetize
Also celebrant seems like a good decision

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