Really well done.
Because it’s still AI, some deck can make it really easy, while other deck may have a more difficulty time dealing with it.
Really well done.
Because it’s still AI, some deck can make it really easy, while other deck may have a more difficulty time dealing with it.
exactly, i used a swarm deck that can barely break even in diamond and i won super easily. but when i used my control creep deck that i used to ladder up to S-rank, i lost so quickly (that celerity artifact really doesnt let you set up)
Can these bosses have emotes we can purchase? I think that’d be amazing!
The boss was pretty easy, too bad that there is only one level of difficulty. But I’m glad to try something new anyway
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I enjoyed the battle with the boss, though I cleared it at the first try with a creep deck thanks to a missed lethal by the AI. Please find below my feedback:
It is really nice to have a way to collect a few extra orbs. Having a boss fight twice a month would be a cool addition to the game and it would help beginners in building a larger collection. I thus disagree on the criticism that the boss is too easy: sure, expert players with full collections can beat it at the first try, but I don’t think it’s so easy for beginners who are in particular need for the orb. I would love to see each boss coming in two difficulties, with the harder one requiring some nice deckbuilding setup and providing only cosmetic rewards. For instance, it would be already fine to have a badge (like faction badgets) counting the number of bosses defeated at the high difficulty level.
I missed the lore component of the boss battle. All this could be much more interesting if we were provided with some background information about the boss. Who is this guy? Which role does he play in the Duelyst world? Even minimal information and a little bit of setup would make the fight more exciting.
All cool and nice, but please notice that this is a very limited experience for players. I think most of us enjoyed it, but in half a hour I’m moving on the ladder again. It would be important to add other game modes besides boss fights to keep the audience interested (story, casual, whatever you like). I look forward to continuous draft mode.
Calibro gives up when he runs out of cards.
Beat him 1st try with my main Magmar deck. HE almost got me, I had 5 HP.
2nd try with my reworked Creep deck. I nearly won, but I lost.
The most fun I have had in game recently! But I wish they’d stay longer, I like this boss. Do they rotate?
EDIT: Seems everyone agrees he’s easy. I guess after 4 months I am still a noob?
The boss needs to be smarter, he doesn’t know how cards work, and is very bad at identifying what cards he needs to remove. A prime example of this is how he’ll kill wraithlings instead of going for the bloodmoon, if you don’t move. He won’t move either (unless he’s really low on hp), he won’t make any sort of plays to pressure your backline cards.
He decided he does not like pax
So he smashed pax in the face
Then he, screaming “MY FACE IS STRONGEST” attacked the two dervishes one at time
I replaced the other pax since that was too easy 
I had some fun with him tho
That’s where you see AI is badly implemented.
Any decent human would have conceded when Variax out instead of waiting to be killed by boredom 
Grandmaster Zendo- DEAD DRAW! Lol
Seems Rancour ability is too tricky for AI to understand and he still go face no matter what 

Meh…
I beat it on my first try, with absolutely zero preparation or looking into, with the deck I’ve been laddering with. I didn’t find it particularly fun nor particularly challenging and 1 Spirit Orb as a reward (because I’m not going to spend money on a key) is also whatever.
Not trying to be negative, but I was not overly impressed with any aspect of it. Could take it or leave it.
Yeah it was easy with my undying saji… But had to draw with my solo is faie deck. He is kinda stupid for hitting monsters before he killed me on lethal tho.
I just got back into the game (I tried for a few days last January. Then it just somehow ended up sitting on my desktop until now.). So the first thing I noticed was the boss battle. I like the idea for boss battles but for a me this just feels frustrating. I’m using the started decks and no matter how good of a hand I get it’s just GG if he keeps rolling Regalias. It’s nice to hear from people here that it’s possible because I honestly thought it wouldn’t be and I’d just lose out on the opportunity. I’d much prefer the bosses gimmicks being a bit less RNG heavy. The dude just randomly turning near invulnerable is not fun IMO.
Called it!
Hehehe, jus’ sayin 
That’s like saying the sun’s gonna come out tomorrow or someone somewhere I’d gonna complain about something dumb. Use the prediction power to help cp get this game off and not end up another magi-Nation (rip)
I found the boss battle awesome. Artwork on Calibero is epic!
The main issue with it is that it is impossible to deploy the same challenge level for every player.
I suggest giving us options to increase or decrease the difficulty level. I imagine that programming a more advanced AI is out of question, but there are other ways to go about it.
For example: