Boss Battle: Solfist (july 2018)


#21

Maybe splitting the 100 spirit for easy mode and orb + cosmetic for hard mode? The spirit is still really useful if you’re a new player.


#22

This is one of the few bosses I haven’t been able to beat with my gate to the undervault deck :frowning: On the bright side, aggro Faie with liberal use of concealing shroud got me there eventually.

On the note of difficulty I believe that CPG has said somewhere that they eventually want to introduce hard/easy mode for the bosses.


#23

didn’t expect to beat it with Underlord Maehv (w/o summoning the Mythron himself)
then orb rewarded me with a Sarlac :sirpenti:


#24

Can we have a boss who starts with all seven Mythrons summoned?


#25

Can we not? (Unless we start with full mana, then I’d be a little more interested)


#26

All seven would be overkill. Even 2 is enough for being unbearable.

Just imagine Lyonar + Abyss Trial.


#27

I mean, the worst one really seems like Abyss and Magmar for endless rush fest.


#28

Maybe the stats of all Mythrons could be adjusted to 1/1? And the player could get accordingly powerful buffs as well, like drawing a full hand every end of turn or something along those lines.


#29

Actually, Magmar gives rush frenzy only to minions played from action bar, so it’s not that bad.


#30

Isn’t the rush keyword permanent? I think you’re right and it is only from the action bar, but I don’t play Xor so I am not sure. Maybe some Abyss main can test it.


#31

Easiest test would be to summon a hatefurnaced minion, kill it, hatch it and see if it keeps it’s the frenzy