Considered giving forcefield. Breath and Fountain of Youth are specifically clever ideas. I was considering Mirror Meld at a time, but never attempted. I’d guess if 1 died, I’d still die.
Minor points first:
The Songhai method is suspect at best, especially considering the amount of provoke minions this boss has.
2nd Wish would be nice in theory, but that’d require Zane to actually attack the boss.
Repulsor beast doesn’t work since Zane acts first.
This isn’t true though, as a battle pet he goes prior to my attempt of trying to save him from his love of hitting his face on things. He reallllly loves it. If he would have been made to act at the end of the player’s turn, this fight would play out much differently and a lot more fun, but I can imagine a lot of effort being required for just one boss (though the mechanic could be possible for future unit expansions)
The major point/flaw:
Previously mentioned potential “solutions”: Egg Morph, Hailstone Prison, Aspect Fox/Shim’zar
These solutions are an attempt of handling and avoiding the entire concept of the boss fight to begin with. The performance of the first seriously attempted AI ally boss fight is understandable, but by nature, a battle pet with a bonus to a specific target is counter-synergistic (which has occurred in past boss fights, cough provoke+flying clone monkey cough)
It’s nice to have an out, but a quick/easy evaluation for boss quality may be able to be reduced to, “am I as a player looking/able to utilize the unique concept here, or do I have to manage it?” This whole boss (like a fair number of others) feels like the attention isn’t on beating the boss, but on babysitting Zane/Ion for my own sake.
I think this is a subjective but good rough process that can be tested with past bosses?
Rush boss - personally was fun for me, and definitely sought to use it’s concept
Boreas/Ice boss - pretty sure I sought to get it over with and cheese it, but definitely could be tougher to evaluate, very boss like.
9 mana boss - fun for the chance to play cards not usually able
Flying monkey - counter-synergy
Even quick glance here at least tells me that I get more fun out of the boss fights that offer me as a player extra goodies, while the boss also gets their own super goodie.
Think that’s all I can think of for now.