EDITED: Unfortunately this deck does not deliver the high WR promised before the last update. tried tweaking it but it is still unfavored against vaath and faye. new deck list works for farming but not for climbing. do appreciate the feedback though:
My name is Boomaye, I am a veteran of hearthstone and been playing Duelyst for about a year.
I maneuvered 3 decks I designed myself to S rank this season and reached top 10 on an impressive win streak of over 20 games and 1 loss (16 with this deck).
if this post gets some hype I'll write a guide and explanation of card choices (why alomancer and 1 wind slicer for instance)
no further ado, here's the deck and proof:
EDITED: as requested by fispan, here is a guide to the deck:
Vetruvian more than most factions rellies heavily on position and card prediction. I will try to describe optimal placement of certain cards as well as scenarios in which small advantages can be gained by correct placement.
do not keep any 3 mana drops or dune caster unless one of the conditions below are met.
* always keep ethereal obelysks and pax.
* keep wind slicer if you dont have pax or you have at least 1 obelysk in your hand or you are playing second and you are holding either pax or an obelyx.
if playing 1st:
- always place your obelysk and pax directly in front of you (so it can move and get the enemy mana spring in case he doesnt grab it on turn 1)
- place wind slicer next to top or bottom rune
if playing 2nd:
in case you got no 2 drops, usually it is best to grab your mana spring with a 3 drop and avoid being overwhelmed by an early game big drop from the enemy. exceptions exist, mainly when your 3 drop is an obelysk and the enemy can kill it in the next turn or when the enemy hasnt droped any minions on turn 1. in this case you save your mana spring and put the 3 drop either on top or bottom square adjecent to it or, if obelysk, on top or bottom square adcent to you (thus saving it from lethal).
if you have more than 1 pax/obelysk/wind in your hand, always place obelysk/wind on mana spring and pax directly in front of it. the idea is: in order for the enemy to reach your obelysk, he has to kill your pax, which is a bad move since next turn he has to deal with 2 2/2 minions.
later game plays:
fireblaze obelysk is very valuable and should not be placed as a regular minion. if you are pushing, put it in reach of as little enemy minions as possible but still close enough to harass, remembering never to place it next or with less then 1 square distance from another silenceable minion (due to lightbender from enemyes or dispels or mankator).
aymara is for the most part a "placed and not silenced = game won" card. specifically against magmar and decks that run silencing minions, its placement is very important: you are aiming to have it place in a corner square of your oponent's hero with another minion and your own hero next to it, in a "L" shaped placement. so for instance, say enemy hero is in front of you. you want to place aymara right on the top square from where you stand and another minion in front of her, so 2 minions and yourself are touching the enemy hero.
Grandmaster nosh can be replaced by another big drop, but it is a clear win condition when you have the board.
stars fury should not be held on hand for value. if you can kill 2 minions or summon 3 dervishes with it, generally the right play is to use the card even if you believe it can generate more value later on.
in response to chrishaehnel question:
you can make an argument against dominate will, but i wouldnt go for a third whisper of the sands. it is there for the card cycle mechanics mainly with small burst potential secondary. i tried going 3 dunecasters and 3 whispers but they didnt work well when RNG of the draws arent favoring you.
cards you can sub dominate will (and if you are going for full-on consistency, remove allomancer and swap 2-3 of them in):
EMP (though it has negative sinergy with the deck, at a late game with board compromised it is very effective, specially against faye)
sunset paragon - most underrated card in neutral. very unexpected and sure to be a value + play