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Boomaye's #1 s-rank Zirix - 75% win rate (proof attached)

After noticing the potential of the vetruvian deck i rebooted from last season had, i played it throughly and reached s rank at 54 wins 18 losses. then went on another 5 winning streak and got to #1 at s rank
so, the deck and proof (from start of last season until today)

guide:

Vetruvian more than most factions rellies heavily on position and card prediction. I will try to describe optimal placement of certain cards as well as scenarios in which small advantages can be gained by correct placement.

mulligan:
go for the 2 drops and, in case you arent holding pax or obelyx, keep dune caster.

if playing 1st:

always place your obelysk and pax directly in front of you (so it can move and get the enemy mana spring in case he doesnt grab it on turn 1)
place dunecaster next to top or bottom rune
if playing 2nd:

in case you got no 2 drops, usually it is best to grab your mana spring with a 3 drop and avoid being overwhelmed by an early game big drop from the enemy. exceptions exist, mainly when your 3 drop is an obelysk and the enemy can kill it in the next turn or when the enemy hasnt droped any minions on turn 1. in this case you save your mana spring and put the 3 drop either on top or bottom square adjecent to it or, if obelysk, on top or bottom square adcent to you (thus saving it from lethal).

if you have more than 1 pax/obelysk/dune in your hand, always place obelysk on mana spring and pax directly in front of it. the idea is: in order for the enemy to reach your obelysk, he has to kill your pax, which is a bad move since next turn he has to deal with 2 2/2 minions + obelysk

later game plays:

fireblaze obelysk is very valuable and should not be placed as a regular minion. if you are pushing, put it in reach of as little enemy minions as possible but still close enough to harass, remembering never to place it next or with less then 1 square distance from another silenceable minion (due to lightbender from enemyes or dispels or mankator).

aymara is for the most part a “placed and not silenced = game won” card. specifically against magmar and decks that run silencing minions, its placement is very important: you are aiming to have it place in a corner square of your oponent’s hero with another minion and your own hero next to it, in a “L” shaped placement. so for instance, say enemy hero is in front of you. you want to place aymara right on the top square from where you stand and another minion in front of her, so 2 minions and yourself are flanking the enemy hero.

stars fury should not be held on hand for value. if you can kill 2 minions or summon 3 dervishes with it, generally the right play is to use the card even if you believe it can generate more value later on.

do not question autarch’s gift before trying it out. you can safely predict its rng and use it at the correct time for a lot of value

replaceable cards:

dioltas and nosh are not important, but do fill up the needed roles.
i tried for a while playing allomancers, wind slicers, dominate and rashas curse, but although they may work sporadically, they are not consistent and end up mostly being a dead card in your hand (just like nosh most of the times). if you want to sub them, a third paragon works but there is something as too much removal, so try your luck with nimbus or whatever does it for you :slight_smile: i will answer specific doubts if you have them

link to my other decks and guides:


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Thanks mate, when i use it i will tell you the results

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Let me know if you need any tips :wink:

Why run 3 whispers with only 6 obelysks? I could see another dioltas being fit in there. How’s autarchs been working for you this meta, too?

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whisper is an awesome card draw mechanic and doesnt need more than 1 obelysk for value. example: turn 1, mana spring obelysk + whisper = value
it is a win condition on this deck and can do some impressive burst if you have fireblaze up.
i do get why you may think it is not an awesome card, but it is a top tier on this deck and i would use it even if only running 3 obelysks + nimbus or allomancer

autarch only let me down about two times on the matches till s rank. you have to know precisely when to use or discard it and for that all you gotta do is think about the possibilities or yolo if needed. works best against abyssians, arcanist decks and any kind of flood, but can be useful against pretty much anything else.

What is your opinion on Allomancer? It has strong synergy with Whisper of the Sands and is a potential removal baits to get Aymara Healers safer.

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@boomaye already answered this, but I’ll echo him in that Whisper of the Sands is excellent value with ‘even’ 6 obelysks.

I’ve been running a similar build for the past month, but without Aymara (since don’t own any - still running mainly blue and some purple rarity).

Main differences with mine are maybe my lack of Paragon (I used to play two I got from random boosters to great effect when I started), and Autarchs here are Dominate Will in mine. Aymara and Dioltas are smaller options in mine for better chances of a two-drop in starting hand.

Nice to see more Vetruvian love out. <3

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tried using it for about 40 games, it is just too slow. i subbed allomancers for dioltas and they work a lot better since the taunt is sometimes a life saver. it does work though, but i can guarantee you will almost always not play it

aymara really is the power house card of this deck, unfortunately its a high cost card… i would most definately recomend crafting it though, it even sinergises well with paragon (you can kill your aymara with it)
if i can tip you on subs for it, i would recomnd nimbus as it fulfils the mana and purpose of the card.

regarding paragon, the best thing about it is no one expects it. what card does vetruvian have that can deal heavy AoE apart from stars fury? no one plays around it and so it becomes a huge asset. if not for the need to have 2 light bender and the huge value we get from blood of air i would run 3 of them

Aye, exactly my thoughts on Paragon! I didn’t know much anything about the game itself when I started playing this Spring and got two of them from boosters, but they basically every time had a relevance in the matches!

For extra bit of fun, it’s another way of dealing with Mechaz0r. Which is nice.

I just now asked for the Vetruvian thread to be reopened and posted my list there if you’re interested. No Diamond or S-rank player here, but you can see how what I’ve been playing for the past month has a resemblence to yours. :slight_smile:

At least we agree on the 2-3 drop choices more or less.

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Aoe you say? One must not forget of makantor Sajj in these dire times.

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link it up bud, will be glad to take a look =)

i did post pretty much every game i had over the past 30 days so it can be checked out, but from memory, at the high ranks, sajj is almost unseen. i think it will become a much more powerful hero when people start using her with more mobility (like the 5/5 walk twice more or the 2/6 walk 3 squares), as she is now … well, not very respectable unfortunately

Mate, THE Vetruvian thread!

Anyways, here’s the link. :slight_smile:

Just dropped thrice in a row this morning though, so so much for bragging rights. :smiley: Death Knell made a board I couldn’t deal with even though I dominated the curve; with Faie you just sometimes die, that’s life; obviously Vaath could bounce from 2 strength to >13 in a turn, should’ve stepped back instead of hunting his remaining 4 life; Reva started with the strength Spear as T1P1, followed with Ranged and finished the combo T3P1 with Celerity - gg! :smiley:

Well, you can’t win 'em all!

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git gud! hahah jk, but it happens…light bender does wonders against faies and vaaths

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gitting gooder! thz m8!

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Thanks for sharing, it’s lot of fun :smiley:

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glad to hear bud :slight_smile:

update fellas: at top s-rank, while playing vetruvian, the win rate is above 80%. i lost only 4 games so far and one of them was due to missclick, placed my lightbender next to my 2 obelysks >.<

also, @Spirri asked me about whispers. it wins many games by giving you either a small hp/board advantage + card or right down bursting enemy for a lot of damage.

i won a game at turn 3 cause of it:
turn 1: obelysk + pax (30 health)
turn 2: fireblaze + pax
turn 3: obelysk + whisper for lethal

whisper = 2 mana for card + 2/4/6 or 3/6/9 hp removal

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^ Thats the list I took to s#1 before the release of blood or air (and when Nosh was 7…oh and when gifts was actually good – {Im looking at you thundershit, y u gotta ruin things?} ).

Anyway, its interesting to see the similarities and differences between the lists. This sort of vet I have a lot of fun with and its nice to see someone do well with this underplayed archetype.

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thats a pretty neat list bud