When Shimzar came out, i pulled 3 Spinecleavers from my Preorder-packs. I then proceeded to try it in Practice Mode, and considered its effect to be really cool. So i decided to build around it. Lets analyse Spinecleaver:
Advantages: Inevitability. Once you have a Totem or 2 (or 5) they are really hard to get rid of and will proceed to produce damage without you investing ressources. The damage also isn’t as low as it seems, one totem basically equals an average 2 Drops attack. (since it pings twice in one ‘round’, while a Mystic for example only attacks on your turn.
Neutral: The Totem Bodyblocks. That can be good for hindering your opponent, but you might also happen to trap yourself. Overthinking your Totem positioning is pretty crucial. (its humiliating to trap oneself, trust me lol)
- It’s slow. Most other decks win by far faster.
- Spinecleaver is a huge tempo loss
- You lose lots of health in the process of setting your wincon up
Looking at all that stuff, my basic idea was to use Spinecleaver + Sajj to control the field with Sajjs BBS and stall the game with Provokes + Heals to survive longer than my opponent.
This is the List, i am currently Toying around at diamond 4, with sth. around 50% winrate. After all its more of a fun and memey list than something hightier competitive.
Scions First wish: Well, this card is just amazing in almost every Vet deck. It cycles through your deck (which lets me find my spinecleavers) bumps up by Wood-wens and shrouds to 3/3, and helps me to not get behind in the early game. Builds up tempo for me to waste by playing Cleaver.
Shroud: I don’t want to use Siphon and Lightbenders but need Dispell. Siphons make me run out of cards way to fast without Draw considering that i am in for the very late game. Lightbenders aren’t great with all the Totems, even worse than for Structure Vet.
Wood-wen: Experimental pick. I honestly didn’t have a better idea for a third 2-drop, and Wen seemed to fit the gameplan of stalling out. Not great but also not terrible. Hasn’t that many Targets.
Mystic: Obvious Choice. Is a 2-drop, helps my early game, heals my general, has good stats. Going once, going twice, going a third time, sold.
Rashas Curse: One of the silent MVPs of Vetruvian in General imo. Basically is a 2 Mana 2/2 Rush, Airdrop, Opening Gambit: Destroy a random artifact on the enemy general. Regalia, ranged minions, and bloodrage masks are annoying for our wincon, Rashas helps a lot. Hold on to this vs. Lyonar and Songhai.
Second Wish: Works decently well with all the provokes and can help in the early game. Not great but solid.
Psychic Conduit: Wanted to try this out as a removal option. Hasn’t been too flashy. Has synergy with hexblade though.
Wildfire Ankh: By nature of the deck i want to do lots of things and stuff with sajj. Range and the ability to hit multiple things at once help.
Falcius: No explanation needed, Nobrainer.
Artifact Hunter: Soo… This is an experimental pick as well. I didn’t have any 4-Drops outside of Dioltas. Reason being, Lightbenders fuck my wincon up severely, Emeralds make my slow deck even slower (an early iteration of this was running them, it basically took it half an hour to do 25 damage). But i often didn’t draw into my wincon in time. This has an ass body, but almost always draws me a card i want. Might replace this + Conduit for Siphon + Lkian.
Dioltas: Best 4-drop for this deck. Stalls, has synergy with second wish, is just good in general. Allomancer doesn’t do sth for this deck, the provoke is by far better.
Hexblade: Should be a 2- or even 3 of, but i only have one. This is insanely good. It reduces the damage you take while clearing the board, can push some face damage to the enemy general, Makes removing stuff easier, and can even set up for a Conduit (even though that scenario is rather unrealistic).
Grovekeeper: Techpick due to the lack of hexblades. Doesn’t really do the same thing, but gets rid of provokes, and provokes are annoying since i want to pick my targets myself for spinecleaver and my BBS to work properly. Also is a Provoke itself which is nice. Overall to be replaced though.
Kron: A good neutral provoke that produces value. The holy grail for this type of deck. Might want a third one.
Aymara: Heals, provokes and damages. Nobrainer.
Circle of Dessication (or sth. like that): Just a useful board clear that spares our wincon. Not good vs Artifact Vetruvian, but other than that can often save your ass.
Well… You are weak to aggro decks, especially the burn iterations, not so much the zoo ones. Spellhai is an autoloss, Combohai is a pretty good matchup (provokes ftw). Healyonar is annoying bc it’s basically just a stalemate, standard Lyonar is a kinda good one, even though Lyonar has the most ways to deal with your Totems and regalia . Other Vets are a neutral matchup i’d say, i could add Dom Wills instead of Circuits to improve it, Obelysks and enemy Aymaras can fuck you up. Shadow creep is pretty damn bad, since you don’t have sufficient ways to prevent creep generation (which is why i wanna run lightbenders). Magmar is a good Matchup, Wall/vespyr faie as well (Gravity wells and bonechills are free fodder, Spines are easy to kill as well), even though warbird fucks you over. Kara fucks you up, unless you can get a shitton of Totems in the midgame or can kill her with your minions somehow.
In general this really isn’t a great wincon, archetype or deck, but its pretty damn funny. Auroras tears might be a good alternate wincon, but idk, doesn’t really fit the general idea of the deck.