Hey guys, DarkStar here!
So, i am bringing a problem that keeps happening to me…the Blood Born Spell timer its far from optimal design.
I can´t tell wen the spell is active or about to be active. I think it needs a redesign to make it more clear wen a player has the BBS active or about to be, because i have been fooled to much already wen the text says:“activates in 2 turns”, and after all the spell is active and ready to use. That needs to change so we can know the exact current state of the spell timer.