Ideally, the game has hit a point of complexity that dismantles the best decks as just being “very good decks to know about” in the future. The most important thing about this set, for me, is that it was seemingly built with solving problems in ways that handle adverse situations each faction’s cardpool had previously made unwinnable- and without further juicing Magmar and Vanar into further invalidating other factions.
Not really expecting this set to make the game perfect by any means, but the set more than accomplishes the need to shake up the game a bit. Almost every card is a roleplayer, and I look forward to seeing the interactions play out. Nothing strikes me as archetype defining, but that’s a good change of pace imo.
