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Best expansion yet?

It’s definitely the best expansion so far as it addresses a number of issues the last expansions had. Most of the cards have some sort of positioning factor to them, some old archetypes got a lot of support and what’s most astonishing there isn’t a “best deck” as far as I can tell. There are some borderline broken cards like the vanar sentinels and phantasm but they don’t have a stong deck where they would fit in and I don’t think they can create a strong archetype on their own. So yeah really good job from cpg this time.

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Well this is a bigger expansion the the last 2 we had. Alot more useful cards for each faction as well. Cards that deal with tiles and trap cards are welcome. It’s still early but there will always be meta stuff everyone is suppose to follow and thus the GA. E will get same once again. Hopefully we get to see the rise of many types of competive decks in this meta.

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Ideally, the game has hit a point of complexity that dismantles the best decks as just being “very good decks to know about” in the future. The most important thing about this set, for me, is that it was seemingly built with solving problems in ways that handle adverse situations each faction’s cardpool had previously made unwinnable- and without further juicing Magmar and Vanar into further invalidating other factions.

Not really expecting this set to make the game perfect by any means, but the set more than accomplishes the need to shake up the game a bit. Almost every card is a roleplayer, and I look forward to seeing the interactions play out. Nothing strikes me as archetype defining, but that’s a good change of pace imo.

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I love it, finally support for many many archetypes.

Sad to still see eggs not getting real support (I have been asking for it since… november?), but alas.

Also very weird that Deathwatch has never ever returned for Abyssian: only cards with it are in Core.

Zeal, Celerity, Backstab, Blast, Dervishes, Grow, Rebirth, Vespyrs, Infiltrate etc all got stuff.

All in all, yes, I think the best expansion in a long while and just very good! But it’s really hard to compare. It’s good in the whole that there is.

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I didn’t have much time to dig into it, but I look forward to testing the new cards!

I love that decks seem to require actual piloting in order to win instead of the top decks of Ancient Bonds which I think played themselves.

The losses I’ve taken are the games that I think I could’ve played better as opposed to losing simply because my opponent had a certain card in-hand.

And I’ve seen a wide variety of generals. It’s great to see that generals such as Kaleos and Zir’an are seeing more play thanks to the support they got.

umm, hate to break it to you, but every other tcg functions this way with their products. physical and online card games, it doesn’t matter. rise of the bloodborn and ancient bonds were just the devs being extra generous

What do yo u mean I’m using a deck where death watch is a win con. It’s hard with all the removals but it works every now and then.

Not to mention that with the small mini-expansions it’s much harder for the devs to affect the meta of the game and make it fresh. There’s only so much you can do with 39 cards.

@persona0 Tsevech’s point is that CPG haven’t added any new deathwatch cards since alpha. Magmar have gotten grow minions, Lyonar have gotten Zeal, etc, but Abyssian is the only faction that hasn’t gotten any new cards that use their unique keyword.

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I am not tsevech.

But yeah, that’s what I meant.

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whoops, I got mixed up because of his random quote that didn’t have anything to do with anything.

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I do agree with your point though, great minds think alike! :slight_smile:

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I like the way the new set makes alot of new strategies (and some old fringe ones) more playable, but support for things like deathwatch and vespyr would be nice.

My personal issue with the set is that big creatures are still largely unplayable because of all the removal. I feel we should give non-magmar/vanar decks better ways to accelerate their mana and/or discount minions besides the precarious 1/4 golem that can work against you if your opponent has rush/airdrop

Vespyr got support.

Yes. Matches are so far a lot more varied with positioning finally being a significant part of the game. Thumbs up, though personally not a big fan of the sentinels. They require out of game knowledge of all the 9 possible cards to make good plays, which just slows everything down.

Okay, so I finally had some time to play a few matches.

My overall feeling is that this is a very nice expansion. So far I noticed a huge deck variety in ranked, though I should mention I’m still in Silver, so the meta is not that shaped yet. I think the games required more thought about positioning with respect to the Ancient Bonds times. I didn’t see any egregiously broken card, but there are many strong, interesting cards to add to pre-existing decks. I find Thunderhorn particularly nice, because it really forces one to think how to deal with it without losing the board or screwing up positioning.

My only concern is that, if a few of the old cards are not nerfed, we may end up having balancing troubles again. Now people are testing the new cards, but at some point someone will find the best decks to play with and they will likely include a few of the existing broken cards. So I’m having fun for now, let’s hope the developers will be quick at addressing the problematic interactions which will pop up for sure!

I still haven’t been able to connect to try out the expansion since Bandaï took over ._.
I’d try a Vet Obelysk if I could 8D

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On Steam everything works flawlessly. You may want to give a try to the Steam client, especially if you already have a Steam account.

well. i like the sentinels, I don’t like the inconsistent and buggy interactions they currently have. i think once they’re fixed I’ll like them better

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Which interactions do you find to be broken? Especially concerning those between old and new cards.