@deathsadvocate @alplod thanks a lot, your opinions matter a lot to me.
@boronian you too! Maybe Saberspine Devil and Guiding Gnostic are a bit too strong, but only actual playtesting would tell, I wouldn’t think -1 health to either would be too terrible.
Yes the Ragnora change is important, but right now he has the hardest hitting BBS spawn and it really shows in the power rankings. I hesitated with “Rebirth, Flying”.
A tiny Mechaz0r buff is needed IMHO because it’s OK right now but a tiny bit too slow and relying on the secondary win conditions. My buff intends to nudge it a bit in the right direction: same impact and threat, but tiny push towards the deck’s second breath after Mechaz0r inevitably gets removed.
The good thing with this bundle is “Personal nerf”, the most OP/hated cards will get a statistical nerf over hundreds of games, and smart players will route around the damage diversifying their decks.
Let’s say my new Guiding Gnostic becomes over represented, then the Personal nerf will most likely keep it in check (in that particular case in a very drastic way, going from “insured T1 play” to “guaranteed mana screw”, if you have nothing else under 3 mana in your list).
Vaath player is going to Personally nerf Kha and live happy again. And then we don’t need to nerf Kha into unplayability.
@paulmuaddib Personal nerf is indeed strong, but it’s just one card and not every opponent will have the same. If your own list is not in the top 5 most hated decks, you’re not going to suffer from it too often. If you want to play the OP cards, then your deck needs to handle a 1-mana setback every so often.
I expect the Personal nerfs will be in and out of fashion and provide meta rotation.
Also shootout to [Fanmade expansion]: Forgotten Destiny by @excogitator.