Duelyst Forums

Battle pet ordering bug

Description

battle pet ordering bug

Operating System:

[Windows / Mac / Linux]
n/a

System Specs:

[CPU/GPU/RAM?]
n/a

Game Client:

[Standalone/Browser/Steam?]

standalone

Bug Report Details

when the first battle pet summoned is provoked by a sinister sillouette the other battle pets activate at the end of your turn instead of before your turn
Steps to Reproduce:

  1. sinister sillouette + wood wen
  2. other player plays battle pets. the first one gets provoked by the sillouette, the rest are not
  3. watch the battle pets act at the end of your next turn instead of the start

https://play.duelyst.com/replay?replayId=-KzkdZK8CmELIhVRIeeo
rematch posted for proof

Oh dear, hey @oranos & @galaxydueler

Really appreciate the attempt to make a test case for this bug, but the replay provided is nigh useless


When presenting a test-case scenario, it’s really important to keep the control group as clean as possible: avoid adding as many external influences when making a case.

Here, we’re jumping to conclusions by making the assumption that a Provoke Sinister is interfering with Battle Pet AI logic: in truth, we can’t know that when the board is literally filled to the brim with other cards

Is it Sinister? Is it something new introduced with Build (there are Hulks on the field)? Is it too many units on the field causing the AI to lag behind (the board is restricted allowing no movements to occur!)

Sure, we as developers can go in and test the interpreted interaction (Sinister + Provoke) but the replay wasn’t very useful to look at (was this a real match? Turns out no, but then there was soo many elements to keep track of as you guys shifted minions and played more and more and more until finally a Sinister is played with multiple battlepets)

Just a little FYI for future reports! Help us help you :stuck_out_tongue:


I’ll file this after our holiday break. Thanks for the report

1 Like

sorry about that,

we were testing a new format, it was a real match

we screwed up a bunch of stuff

1 Like

sorry, i just added the replay as an afterthought since it was that game where i saw it happen.

2 Likes

Gotcha, definitely looked like “well let’s get together and test this out!” since, well, no one was trading minions at all :sweat_smile:

Thanks again @oranos & @galaxydueler

1 Like

didn’t trade because we weren’t allowed to untill q’orrelothoausdhgoasdhgoashg (qwerty for short) was summoned

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