In this topic i Just want to share the balance changes that i Wish the next midmonth patch Will bring.
Trinity oath->5 mana
This card is Simply too good at 4 mana, bump its cost up one mana would meke It fair.
Holy immolation->"restore 4 health to a friendly DAMAGED minion. Deal 4 damage to all enemies around It"
I really dont know why this spell can be used on a minion with full health. This makes the card more balanced while preserving its strenght.
Darkfire sacrifice->"destroy a friendly minion. The next minion you summon THIS TURN cost two less"
This is what Grinch suggests as an indirect nerf to Variax, making harder to ramp It out wich is the real problem with the card while preserving dfs main effect.
Punish-> 3 mana
Too efficient at 2 mana.
Enfeeble-> 4 mana
Same as punish
I want to talk about magmar rotb cards. Entropic gaze and tectonic Spikes is clearly intended to be starhorns cards but they are so good that they end up beeing used by vaath.My suggestion:
Entropic gaze-> "deal 4 damage to the enemy general. The opponent draw a card"
Still strong but the fact that It doesnt replace itself anymore makes It way more balanced.
Tectonic Spikes -> "The opponent draw 3 cards. The enemy general takes 3 damage"
This is a pretty big Nerf i know but imho its necessary to nerf hyper aggro magmar wich is by far the most oppressive deck right now. Also It makes the card more starhorn specific, this general can already draw due to its bbs and other cards like blaze hound and Spelljammer. All of this sinergies with vindicator, decimus, visionar and…
Rancour-> Same stats, "whenever the opponent draws a card, this minion gets +1 atk"
Basically a mini vindicator, that has sinergy with all the cards listed above.
What do you think? Leave your comments below;)