And I’m playing Vanar again. I know everything I said about the faction and I stand by it but I’m in gold so I said why the hell not let’s play some Vanar again It’s surprisingly not terrible and plays pretty well as long as you draw your answers.
I won against, ox, strategos, shidai arcanysts and a couple others (all equally stupid… -_-)
And yes before you ask. I was insipred by the Divine Bond deck on Boronian’s channel.
How does it play? Well it’s sort of complicated.
As the first player:
Turn one you usually want to open with Crypto or Rescue-Rx. Turn two, if you played Crypto you want to take the mana tile then warbird and play either 3 drop. If you have both, against Vet you wanna play Sworn Avenger, otherwise play Mentor. If you opened with Rescue Rex, just play Sworn Avenger and hit something.
Malicious Wisp is best played on turn 3 and then you replace your other 4 and 5 drops unless you need them for a specific match up like Lightbender for Arcanysts or Skorn against swarm. Soon you should be able to follow up with EMP or Frostburn. If you have Sister and you’re playing against sth annoying like Saaj, you can play EMP outside his range and then sister it in their face.
If you don’t have Wisp on turn 3 and you don’t have a draw engine, just forget about it honestly… Unless you need it for a certain match up like Fault, it’s not worth it because you wanna play on curve as much as you can.
You have Kron for those juicy corner provokes and Letigress is a good removal tool coupled with warbird and sister. If you play against something stupid like Eggs, get Wisp asap so you can Frostburn or EMP. Keep Hailstone as well because they have flash reincarnation and you never know you might have to face a khymera on turn fucking 2.
As the second player:
Early game you wanna open with a 3 drop preferably Sworn Avenger. If you don’t have it Mentor is good too; make sure you put them on the first coloumn outside of reach. If you don’t have either, you can either play Sister or Rex Aggressively on the mana tile or you can just say fuck it and hailstone their turn one play but I don’t recommend it.
Turn two you want to wisp, next to your 3 drop on the first column and from there the game plan is similar. Replace 4 and 5 drops and play EMP.
- Play on curve. Don’t keep stupid 2 drops unless you actually have a plan on how to use them. Like if it’s some Aggro bullshit you can keep Rex, or if you wanna Sister EMP you can keep it, otherwise replace them.
- If you don’t get turn 1 play, just concede. You should know since you’re already playing on wheelchair with this deck so if you get unlucky as well it’s probably a loss. Don’t bother.
- You wanna target their draw engines and don’t play Spelljammer early unless you really have no other 4 drops. You have to realize that their deck will probably beat yours if both players get to vomit their deck on the board every turn because their deck is probably better and doesn’t HAVE to play on curve like yours does so yeah do that. Especially against SongHai.
- Don’t be too greedy with Wisp. You usually only need to play one per game unless you really have to deny them Mana like when you’re playing against Fault or some other broken deck.
- Don’t be too greedy wih anything. Like you know you don’t need multiple Mentors or anything like that either. One of each and play on curve as I’ve said multple times.