Meanwhile Songhai is like a Queen, able to snipe you across the map. While I am stuck trying to move my King within range so that I can Entropic Decay a threat…
Honestly if Counter-Play wants Vetruvian to feel like they are playing as a Chess Piece (the King), I do not mind per se since it makes the game as a Vetruvian all about positioning. Since their spells literally depend on the positioning of the board.
However Reva (the Queen) frankly doesn’t care about the board. Ran away to preserve life total? Worry not Reva doesn’t have to get back into melee range to deal damage. Their spells that ignore the board and their free 1/1 range units care not of the distance. So far playing against Reva is as interactive as playing wack-a-mole. Let one heartseeker live and they can flip the board. And said heartseekers do not in of themselves cut into their hand size…
Honestly Siphon should have been changed to Dispel a unit in “blast range” (no aoe though) i.e. the four cardinal directions and the melee range around the general.
Zen’rui should have been given a greater positioning restriction instead of the nerf to it. Making it only target a unit BEHIND it would have been far more than enough of a nerf.
Shroud? Maybe make it only target diagonal spaces around the shroud? I do not know, at-least that would allow safe positions for provoke units when places against a general.
And last but not least, make range not such a BINARY keyword. Being having the unit with it being completely garbage or oppressive.