The reason I lack four drops is because this deck usually forces both players to abandon the mana tiles and early game I give equipping artifacts a priority to deploying minions.
3 Zephyrs are a must have. Incinera can be cut to a 2 of, but she is very helpful in the unfavorable matchups (except against vanar but who can deal with vanar these days?)
Your opponents generally try to surround you when they get to you, and Zephyr helps in this situation.
Mechanyst is a bad card I agree, but he is very important against lyonar and magmar because eventually they will start damaging your artifacts and fully repairing them can have a huge impact on the tide of the game. I tried Rasha’s curse but I didn’t like it very much without dervish support (dunecaster, Fireblaze)
I added second wish recently and am still experimenting with it. This deck revolves around the general, all of the minions except manaforger have an immediate effect and are used more as a spell with a body than a minion.
I tried using Aurora’s tears before, It does give this deck more burst, but I find It to be a win more card that does absolutely nothing in the unfavorable matchups.



