So a while back I decided to try and build Arcanyst Shidai as it looked pretty fun. All I can say is, it’s been a rough journey. I started out with a list looking similar to this:
The problem with a list like this though is that it’s very inconsistent as you basically rely on being able to get a board presence in order to snowball into a win.
After much tweaking and refining, I’ve come to this list:
It’s less dependant on the arcanyst synergies and has a much more consistent early game. I certainly seem to be winning more often with this version so I must be doing something right
As for my choices for cutting/adding;
Even with this as a turn 1 play, you never see the feathers 90% of the time, resulting in it being dead weight. Just not worth running for the small chance of a payoff.
This is a great 3 drop in general. Stops an enemy minion from moving for 1 turn, is ranged and is a great target for killing edge. He can put some real work in if they can’t answer him.
Phoenix fire/Killing edge
I wanted the deck to be less stalling for a snowbally combo and more aggro. These cards allow you to do that. Killing edge in general is just a really nice buff card that can win you games.
Just there to synergise with the heavy spell use and get that extra chip damage in to get the lethal.
I did experiment with Battle Panddo’s but I cut them as I didn’t feel like they were that useful.