Ehh, I almost don’t care how slow knell is, I don’t like it from a design standpoint similar to how I still hate Variax. It wins by taking a value-oriented tribe and smashing even more value into it so that even with transformations you can only delay the inevitable. Sometimes in card games in control matchups it’s important to recognize which player has to be the aggresor. Arcanyst lilith makes itthat decision easy for you since it takes the frustration of endless value from a blue conjurer and steps it up to the next level.
Now, while I really don’t like death knell in terms of design, I think blue conjurer and circulus are the cards I dislike the most out of the set. Not being able to get any sort of card advantage while they’re on board, as a continuing effect, feels pretty ridiculous, not to mention the RNG from conjurer ibeing stupid too. EMP is another I was very disappointed to see, since it’s a ridiculous no-fun-allowed card that increases duelyst’s use of dispel as a catch-all. But I think CP mainly intended it to be a safety valve against the new arcanysts (and maaaybe blood echoes sarlac, if n case that ever became a thing), so I’m still more annoyed at arcanysts.
Honestly I’m still playing this game, it can still be fun, but I’m not going to do the s-rank climb this month, Partially due to reduced available time and competition from other games, but also because I didn’t like most of the design of AB.