This game used to be alot about positioning and smart plays.Even the metadecks required quite some gameknowedge and outplaying (im talking about the last year…i dont know how songhai used to be at launch but i heared it was terrifying).
Now the meta has evolved into something very unbalanced which is not very interactive
The reason for that is that the expansion brought way too much powercreep(a very cheap way to sell expansions)
Alot cards without real counterplay got added because thats ,fun, to play
Lets have a look at Vaath first
Lavaslasher is a massive temposwing and way too effective.Its so incredible good that you dont even have to think much about it and if its worth keeping in your hand.Lavaslasher is always good to play.At the same time he represents the wrong path this meta is taking:the removal of positioning importance and outplay potential:There isnt much you can do to play around lavaslasher early on
Ragebinder has also way too much for 3 mana
Now lets have a look at Arcanysts(mainly Faie for her removal)
Arcanysts are a massive problem right now(mainly faie followed by lilith) and shows the lack of boardinteractivity again
Early on its owlbeast sage answer or die
Later on its praying that the arcanyst player has no good combo in his hand.
If he has he will swarm the board with so many highhealth minions that theres no way for you to turn that.Theres no counterplay to that lategame(and there are more than enough tools to delay the game)
Death knell is also a problem.8 mana with such a gamewinning effect which cant be outplayed(minions are going to die throughout the game)So even if you somewhow manage to withstand the arcanyst snowball lilith can just destroys you lategame by playing death knell(vanar can also get it with Conjurer).
Again way too less counterplay.Its even worse than Variax lategame unless lilith plays right into something like Decimate
The metadecks are just so powerfull right now that everyone who uses them can steamroll through the ladder without much thought.The lack of counterplay for the cards of the metadecks also causes the highlevelduels to become snowballmatches which get deceided in a few turns by carddraw and cant be turned around anymore…skill doesnt matter as much anymore as it used to
This is a very unfourtanate devolpment and i realy hope that the devs will change the balance so that magmar and arcanysts(mostly faie)arent used in 90% of the highladder matches and that not every archetype except ventruvian and magmar has to use arcanysts to be succesfull with the ladderclimb
The last balance patch was very nice…maybe theres hope that this game returns to the skillrequirement it used to have
