Duelyst Forums

Any tips on how to improve my skill level?

So I’ve been playing for nearly a year now in Duelyst, and I’m still not that great. Now I won’t call myself terrible, and I don’t think I make too many obvious mistakes, but I still find myself at a close to 40% winrate which is just plain shitty. I’ve been trying to retain removal and play less reactively, but I still find myself in a bad spot. In case it’s a deckbuilding problem, here’s the decispikes list that I play. I’ve had some success, and I’ve still yet to test this properly, as it’s the latest improvement I came up with.

and this was what I used to play.

Thanks again for helping out.

Speking of the more recent list, I see no reason to play Krater. Why is it here?

Also Finality and Brutality are arguable here. Especially with EMP.

But I’m not a Magmar player, so I can’t give you more precise recommendaions.

Most games of Duelyst are won by how well you replace, optimising your hand for the ahead or the current turn, so work on that if you haven’t already.

Then just slight positioning optimisation, like learning how to bottleneck someone.

1 Like

and bottlenecking is…

Things to work on

  1. Positioning

  2. Deck Building

  3. Understand trading minions,board advantage,card advantage

  4. Understanding metagame what to play around.

Your biggest leaps will come when you understand positioning.My biggest flaw is I am lazy with positioning at times and most most losses come from when I am bad with positioning for one play.Watch streamers and try to predict the play before hand and you will get better.

2 Likes

I’d imagine the problem is a mix of play and deckbuilding, but these decks have barely any coherency.

Firstly, you need 9 two drops. Not 3. You have to have an opening play, if you don’t have an opening play your chances of winning go way down.

Secondly, way too many spells. The game is won by playing minions and assisting your board (composed of your minions and generals) with spells. Not very good if you don’t have a board to assist.

Finally, think about what your deck aims to do. Is it the ramp/golem package? If so, why am I playing Finality and Jammer? Is it a low curve draw/burn deck? If so, why the golem package? In either case, is Vaath’s brutality really worth it? If you want to play aggressive golems, Brutality and Finality, why not just play Vaath, who uses those tools better due to his ability to handle the opponent’s board with his face?

As far as your play goes, feel free to add me in game (Whyb0t) to go over replays or just post them here. Hope this helps man, good luck out there :slight_smile:

1 Like

The thing is, I have yet to fully understand what it is! As it is something I have recently picked up from @tacticalgmr’s Good Morning Gauntlet streams but I have know Idea how to correctly preform it or anything.

2 Likes

whybot hit the nail on the head. flameblood warlock goes in aggro decks, finality goes in control decks. pick one. having both in your deck just gives you contradicting plays

9 2 drops(minions not spells and flash doesnt count) is considered necessary basically in any deck give or take a few.

spelljammer in starhorn is questionable when you have 7 and 8 cost cards.

think in terms of what is being called packages these days. decimus tec spikes is one package. golems is another.

fill up your deck with autoincludes like makantor, then packages like decispikes, then decide on how you want to play and add cards according to that plan. make sure you have around 9 2 drops (unless your playing a very specific archetype) and play. tweak after every few games if you keep losing or feel something is wrong with the deck.

2 Likes

Finality is a control card? Well I mean i sort of get where you’re coming from i don’t. I use finality as healing and stall. Generally if I go for aggro starhorn, it falters a bit in the late game. Finality was what i use, but I could replace it with earth sphere’s. (The mana debuff also kills some combo’s). As for early game, I was thinking of more two drops. I used to have some more like cryptographer, but that’s a va’ath main really. I can’t think of any good two drops that would work well in starhorn. As far as strategy, I usually play a few flamebloods on turn one p2, or a single flameblood as t1 p1. Waits till five mana, and then flash decispikes for nine damage. In the previous turns I usually go for other cards like entropic gaze to burn down my opponent’s health. Va’ath’s brutality is right now there only for the sake of stalling till turn five. Krater was the conclusion I came to after Homeostatic rebuke just failed to wipe boards of swarm, or cards like thunderhorn et etc. Anything with a 1hp differential between health and attack screws up rebuke, so seven mana rebuke krater, or five mana flash rebuke crater both help wipe boards. But I’m willing to try anything, so do suggest useful two drops (other than mystic, i cant seem to use it well). Brutality is just to dissuade my opponent from going face. Entropic’s spot isn’t assured either. I’m willing to replace finality, as I’ve only used it like once so far. I might try earth sphere’s instead.

Poor mystic not be liked :frowning: .
For 2 drops try Young Silithar, Primus Fist and/or Golem Metallugist.

I wouldn’t think you really need late game cards when you can just burn people off with likes of Decimus + Spikes.

i’ll craft that in a bit. primus fist is… well idk. i think i just got told that metallurgist is no good in a burn deck, so i just dropped that. what to do, what to do. atleast i have silithat i guess. :tired_face:

Have no clue why Metallurgist would be bad in a burn deck. Should have little relation.

@deathsadvocate Is having Lavaslasher as the only golem in the deck enough to justify including Metallurgist?

I recommend trying to play duelyst on cocaine, this should definitely improve winrates. (don’t try this at home)

1 Like

I want to unsee this…

It wasn’t a good time. . .

The metal/rage/lavaslasher is the backbone of most magmar decks. But if your not going to run rage, I will usually run kujata or just a strong two drop in place of metalurgist. But looks like he is running the backbone package.

@fr0stfyre1
I would of course first recomend you check out my antidraw starhorn list on my master thread, but other then just having you largely change decks lets look at what you have going on here:

EMP is a great card for non vaath magmar decks, that being said if your going that route Brutality does not seem good, and finality is questionable, but finality, like EMP, is just good enough to run anyways. Your first list cant seem to decide wether it wants to be aggro or lategame and I think it would be best settling on one of those. Lack of opening plays and way to much draw to curve is a problem.

Your second list looks really solid but again its lacking two drops and has a medium curve plus plenty of draw already so I would probably cut jammer and brutality for some other good openers.

I think the largest problem your having is your curve is just to high for a starhorn deck, and you lack opening plays. Fixing those would go a really long way.

1 Like

This topic was automatically closed 5 days after the last reply. New replies are no longer allowed.