I abhor set rotations. I always want to use the full set when playing.
Any plan for formats?
Thatâs on you to keep track of when the new set comes out. Given the fact that shimzar was up for preorder for a month before release, it shouldnât be too hard to put up a notice saying âthese sets are going to rotate out soon, probably donât buy them.â Also, keeping the cards in fewer sets makes it more likely you actually pull some of them, even if the crafting is the same.
It doesnât change the fact that knowing that every card you craft will be useless sooner or later can drive away casuals and f2pers. Well not only those tbh. I am not hardcore but i play quite often and iâm planning to burn something like 8k spirit to create a deck. The moment most of my cards will be unplayable i will probably quit. If they donât add a way to compensate the format rotation you screw pretty much a lot of people that have a decent but not as big as the streamers collection.
Also it would kill the possibility of experimenting deck. Using spirit on unconventional decks is a gamble as it is now, imagine if you couldnât even at least keep those cards. Formats imho can work when you have a huge base of fanboys that will buy right away packs for new expansion, and thatâs ofc every company wet dream since itâs their goal to make munney, but if you are not 100% sure that people will spend bucks to buy new cards and accept that some hard earned cards will be only usable in an underdog format you pretty much risk that the game dies
Either way theyâre going to get us to spend money. In my experience, that means set rotation or massive power creep. I prefer set rotation.
Also, the problem isnât âset rotation or no set rotation?â, itâs âhow often should sets rotate?â No matter what, most of your cards will be unplayable at some point. Thereâs only 39 cards to a deck, at some point each card will probably be replaced. Would you be ok with cards being playable for 2 years? 3 Years? Whatâs the minimum amount of time for a card to be good that makes the card worth it to you. Again, in my experience, set rotation makes cards last longer than power creep. With set rotation, your cards can be good for a year or two. With power creep, theyâre only good until the next set comes out.
Not in the same way. If you can always count on your solid collection, at least for your main faction you would need just a few cards from the expansion. If you need to start from scratch you either have a massive stack of gold/spirit (which 99% of players wont have) or you have to spend money unless you want to grind your way to get every single card (which again is exactly the goal of a company, but as i said it can work only with the fanboy base imho. Not that iâm an economist or anything, thatâs just my thought)
You wouldnât necessarily be starting from scratch. Blizzard decided the classic and basic cards would always be good, and thatâs something CPG could do. And even if they didnât, thereâs nothing forcing them to ban every card before the newest set. As long as the newest legal set isnât the actual newest set, you will likely have some cards you can use. It hurts people coming back after a long break, but that can be solved by making the basic and core sets always good.
I play to collect cards and put together combos.In HS I canât play dragon priest anymore which was a working priest list why? Rotation.Priest is universal worse faction why the core of faction is weak which fine because they add cards but every time you take away cards the faction becomes weak again Duelyst has Starhorn,Ziran and Sajj who are like that.
Rotation is fine as long as the Main mode has all the cards and rotation limited format is secondary.If they want to create a âNew playerâ ladder to ease new players in that is fine and has secondary purpose of being a interesting new format that is fine .Rotation destroy working interesting decks to replace them with decks that might work
Iâm not saying rotation doesnât have downsides. Iâm saying not rotating would probably be worse. My first ccg was Yugioh. Every set was legal, but the vast majority werenât viable. CCG companies want to sell cards. Thatâs not up for debate. Without set rotation forcing people to buy new cards to play at all, I donât trust CPG to not break the game to get us to buy new cards to have a chance at winning. And I donât mean that to insult them or say theyâre bad people. I mean to say, straight up, not rotating sets will make the game pay to win. New players just wonât have a way to win consistently without a ton of different cards from different sets. And putting in a newb mode which is limited isnât the way to fix it. How do you enforce it? Until they hit a certain level with each class? Until they collect a certain amount of cards? It just kicks the problem down the road, especially 5 years and 2000 cards from now.
Whatâs primary reason for rotation? It is put old players and new players on a level playing field. It isnât for balance in digtal game because they can simple adjust the cards.I just called it âNew player ladderâ but reality it is just limited format of something like last three expansion. It isnât a matter of enforcing what a new player is just creating a format where new players are relatively on the same ground as older players.
Main Format should have all the cards in the game,You can create as much side formats as you want as long you dont limit the access cards away from players who paid for cards.
Ok, so going with HS terms, you want wild to be the main format and standard to be the secondary format? If the internet is to be believed, HS players have mostly ignored wild. Why would it be different in duelyst? I doubt standard is only popular because pro HS is all standard. I give the players more credit than that. Itâs mostly because having more sets makes it harder to keep up. But given the choice between just the more recent sets or every set ever, Iâd bet most players are going to want fewer sets.
I agree. I really donât see the alternative to rotating. If you keep releasing expansions you will eventually hit a point where a) new players canât catch up), and b) itâs too hard to design new cards, as thereâs too many crazy interactions with pre-existing cards.
Iâm also not sure why everyone is wailing on Hearthstone. Introducing Standard was very popular among pro-players, and I think it really helped the game.
Especially if you enjoy deck building. Imagine a new player who wants to experiment with deck lists. They donât want to look up lists online, they want to get right into trial and error. If every card ever made is available, thatâs ridiculously overwhelming. Iâd much rather be choosing from 400 cards than 2000. And it only gets worse as the game gets older.
Wild is ignored because it isnât the supported format and highly unbalanced.Dr Boom wasnât balanced to be a more reasonable card it was thrown into wild. Why are you going to play mode which doesnât have the best players and isnt going to balanced?
So yeah if Wild was the main format being supported by Blizzard and competitive focus of game.It would be the most played mode.Why would you want to play with less cards? Why would you want to give up a style of play that you like play.I spent a year mastering Spellhai only to rotation throw out cards and mess with deck that I mastered.Rotation has only screw HS and the only reason purify crapstorm happened is because of rotation.It will happen again because Blizzard will makes cards to make priest good that will be rotated out again at some point.
Duelyst has that same problem Falicus is what makes Sajj works and Sunforge lancer will be one key minions when Ziran works.And they would rotated out leaving those generals in a bad shape again.This will never be a issue if all cards are in the main format .Cards are foundations and each set builds upon something.
Any time they introduce new cards, it changes the decks you play. And if the core mechanics of the game are solid, there will be a deck you enjoy playing, no matter the format. You want fewer cards to choose from because it keeps the game simple, which keeps the game accessible to newbs and casuals, who will always be most of the player base. For any game. I started playing the game in late August, right before shimzar came out. I was already behind compared to the people who had been playing for a year. Imagine starting a new account in 5 years. Your options are drop $1000 on a game you just started, or spend the next two years grinding out daily quests, mostly losing, until you have a decent collection. Most people would quit, regardless of how many other formats you have.
Itâs most important for the standard, default format to be casual friendly. Thatâs what keeps the game healthy. And you canât have more than a handful of formats, or else you donât have enough players to support the game (see any thread asking CPG to bring back casual.)