Here some impressions on two of the decks above (Golem and Pain):
At the beginning some words to the Pain-Deck:
I played 6 games with it yesterday with my smurf on Silver. I had 5 wins and one loss. The loss was most probably completely my fault because I totally misplayed turn 2 and turn 3 (as player 1). OK - Silver isn’t proved to say that much about a deck. But what I can talk about is of the feeling I had compared to the decks I played in the past in general and to the Golem deck.
The deck felt very consistent, which is no wonder with 3-drops only. While the winrate seems to be absolutely good I have to say that the matches I won mostly where hard fights. When to heal up Vaath is a critical decision because you need some board control at this point that you most probably lose the turn you use Earth Sphere.
For me the deck seems to be a good “template” for a pretty standard Midrange deck with thrown in Kujatas and Juggernauts FTW. Since there is no Meta atm we’ll have to wait how it will work in the long run.
Golem Deck:
I played two games in Silver and about 12 in Gold with my main. Conclusion: Nuts!
Prepare to get all the hate of the community for this deck!
I had one disconnect of the opponent right after I won the game (in the statistics it had the status “processing” when I went to bed) and one loss. This deck is too good not to be nerfed by CPG, that’s my believe (but read the last paragraph - to relativise). Juggie will be hit by the hammer. Not that he neccessarily deserves it. (There where players that handled him pretty nice and - hey - he is 8 Mana, and that’s a lot in this game!) But he will get all the hate because of his impressive egg-output and we all know how CPG handles the cards the community is whining about.
The deck is pretty simple to play: Stay on curve while ramping as fast as you can. Prefered sequence of cards as P1: T1 Celebrant, T2 Sister, T3 Lavaslasher. I had 2 concedes right after this sequence of cards.
Boulder Breacher is a card that seems to be designed especially for us (like Funsteel). Play it the way you can go face with it the turn after. A 5/5 is a thread by itself. Going face with 1 or 2 Minions + Vaath the turn Boulder Breacher is played and getting no damage is fantastic even if it has kinda anti-synergy with our beloved Sister.
I wasn’t exactly happy with Celebrant. While she (he? it?) is sooo helpful getting out a Slasher turn 3 (playing her as P1T1) you almost always want to replace her later on. It’s kinda same with the Golem Metallurgists. They help ramping - which is fine. But they don’t stack and they don’t do self-damage - which is absolutely wanted. So Kujata is almost always the better play.
That said I most probably wouldn’t touch the Celebrants but take out one Metallurgist and maybe (not shure about that) one Juggernaut for 2 threads of your choice. Claws, Drogon, Funsteel? Or Chrysalis for the extra hate? It’s up to you. But the deck - as it is listed above - is strong without changes.
What’s important to know: Yesterday there where many players that did not have the new cards or they didn’t use them. I think it will get harder over time and when some kind of Meta is settling. At the moment there’s kinda chaos. But we have a good spot in this chaos - and that’s exactly what I expect from the Church of Makantor!