Duelyst Forums

Ancient Bonds: Vaath

I love on-curve-decks. The deck I had the most fun with so far (I’m playing Duelyst for over one year now and maining Magmar from the first day on) was post Shimzar and pre Bloodborn. It had no card draw and ended at 6 Mana. And it worked sooo good.
So I think I’ll try the first one first. :smile:

Edit: Sister over Funsteel? I cut her nearly completely since the nerf.

Oh yea Taygete way better then Sunsteel! Her combo with thumping is amazing, and the ability to get immediate impact out of her with flash and juta is huge!

Sunsteel is a sollid midrange pick, but he is awfully slow. Immiedate impact is really important. Taygete gives us another source of AOE and kills big units.

Right after thumping came out, she made it back in to almost all my decks.

1 Like

OUR BROTHER HAST RETURNED! Gonna immediately try PainMar!

2 Likes

Has anyone tried Godhammer? I found that by running it with Moloki you get awesome value - if you play it on its own it’s decent enough forcing opponent into awkward plays and generating great value. With moloki it’s just insane - pumping your minions up like crazy and forcing opponents to waste removal on a three drop instead of your juggernauts and lavaslashers.

I built your golemar deck and made some tweaks, have to say the base is really strong and a lot of fun. One issue I did find was a lack of big ramp goals aside from jugg, and I found myself trying to awkwardly stall more often than I’d like, so I threw in 2 meltdowns to great success. Just thought I’d mention it here

1 Like

Oh God hammer is awesome if u can get eggs or any type of swarm going it’s a near auto win. The only problem is I don’t draw it enough like juggernaut I’m there wishing I had one in my hand… I remember one game I flashed a emp attacked 2 turns and cascaded to a juggernaut feels awesome.

Yea, games you do not find jugger are pretty awkward. My usual trick with jugger decks is always dig hard for him, and hold onto just enough ramp to be able to get him if you find him, replace the rest, and or use it on clutch plays like lasher or makantor. The deck is pretty good at stalling and slowly whittling down your opponent.

But hey if putting in another lategame bomb is what the deck needs for consistency cool, I will certainly mess around with that. The decks are still rather new and have lots of testing to be done. What did you take out for him?

1 Like

They are two types presentation of decks,There is theorycraft approach and tested approach.The tested approach is player plays a deck reach Srank or plays a certain amount of games they present a deck.For example if i see f8d put out a deck you can be sure that he played 40 or 50 games with deck.To make a long story short testing your deck matters.It doesn’t matter if you reach S-rank your decks need to be tested on some level.

If your post are place for theory and trying out creative decks that kinda work be clear about that,I have all the cards in the game i have no issue trying out decks but not everyone’s that lucky, Imagine crafting cards to try a deck by a Srank player and just getting murdered.Just my opinion when i see on hiatus ain’t play for awhile presenting decks flags go up for me.For me at hey this deck is battle test on the ladder made it to Srank ,I have this win rate with deck lets you know how good deck might be to play

Just my feedback Anyways Magmar streamer to some degree I am looking forward that

1 Like

Usually I spend a couple days on each deck before posting. But I had not posted in so long, and just wanted to share. I did put about 10 games in with each, and am continuing to test.

So this post is somewhere between theorycrafting and my usually thoroughly tested lists. I usually give more detail on how I play them, and endorse them as either S rank, Competitive, Gimicky/Competitive, or just gimmicky. But right now there is no meta, so its hard to say either way.

Just enjoying some expansion hype and getting back on the scene.

1 Like

I took out an earth sphere and a tagete for the 2 meltdowns, but I actually think after a little more testing that one does the trick. I’m playing around with the last open spot, maybe I’ll give God hammer a whirl

1 Like

i’m actually playing on a delay/sustain Starhorn using heals and removal until I get flash/Juggernaut into my hand. There’s so few things that can handle a defensive Flash/Juggernaut, the only one I’ve seen that was successful was a lightbender and that was only due to lucky egg placement. Other than that, the only thing I need to worry about is not losing before I can get those cards in my hand.

1 Like

Anyone else get the feeling they will heavily nerf juggernaut?

1 Like

I sure hope so, tbh. It’s a pretty unfair game winner.

I don’t know if it’s nerf deserving. After all, we kind of have to build a deck around it to even be allowed to play it at all

This is Grandmaster Variax all over again
The card is only truly efficient when ramped.
What do you want them to nerf this time? It costs 8 mana gosh, it’s already high enough.
At the 8 mana spot, you want stuff that ends games damn it, else every card would not deal over 5 damage or have cool effects.

As raqyee would say, why not play Golems then if stuff like this is unfair? And not the cool new ones, the really boring old ones.

3 Likes

I wouldn’t be surprised to see Juggernaught nerfed, but not before Lavaslasher. From the games I’ve played, that one stands out much more as an oppressive card.

But Ancient Bonds is still young (weird to say that something ancient is young). So who knows?

1 Like

The problem isn’t that it’s only efficient when ramped, it’s that it’s PAINFULLY efficient when ramped. Honestly, just get rid of the +5/+5 grow, or reduce it to something more manageable. The rest of the effect is…painful but at least potentially manageable, though it requires your entire board’s focus the instant it’s placed unlike Variax which at least takes several turns before it’s a lost game.

Every faction is getting a late game value generator lately

Nosh rak,
juggy,
Ghost seraphim,
Calligrapher,
Variax

Comes to mind

I don’t see the problem in juggy
I see the problem in the ramp tho

Yeah but not every faction can pump it out for 4 mana and begin an immediate countdown to your demise. It’s not like it even has to be played around to use, you could slot 3 of this and 3 Flash Reincarnations in a mech deck and mantain full value of both styles of play.

You can’t do a lot when someone ramp jugg on 4 mana, ok.

If they don’t ramp it early a lightbender is enough to stop him.
If you are in late game and have actually time to play this you probably would have won anyway.

Like old-version-variax you must outspeed it