I return after a long hiatus. My schedule is still rather hectic, but I will post when I can. To start off the Expansion hype I bring three new Magmar lists.
Juggernaught is insanely strong, he may just may warp the meta by himself, for now I am finding room for him in most decks. This one especially crams as much ramp as possible into the deck to abuse him.
It comes with some great golem synergy of which magmar probably got the best deal on. We did not go overboard with golems just included the best ones, leaving room for some standard magar picks. Taygete combos with ramp and thumping which of course pairs with the standard rush package.
The deck curves well so you can get away without draw, but you can run out of steam if you get countered or you cant find high cost stuff.
Its pretty competitive for the limited testing I have put in.
Edits: Plasma seems valuable in how the meta is developing, trying it out over taygete.
Eggs got some good support, sadly its still ultimately a gimicky deck, but it can pull off some devastating combos.
Cascading+rebirth is super cool. Opted for lava lance and shroud over thumping/morph/rush as it meshes with the deck better thanks to the abundance of eggs, and the ability to cascade shroud.
C-Burst is hit and miss but devestating when it works. You only cast it if its turn two, or an empty field, otherwise you wait to combo it with Khur either by equipping it the turn before, or as one big move at 9 mana. Khur is a solid equip, and can really make the deck do some crazy things and is a good beat stick to.
The three big magmar golems are just enough to get bond off with rage who is mainly there for rebirth. And we run the basic ramp package to cheat them out early.
Starhorn suits this first list better due to the very low curve. However I bring you "The Return of the Queen" an update to my old Queen Vaath list.
Cascading while cool, is ultimately to gimicky, the thumping package is just to good not to run, and with the success of my golem variants running the core 4 is hard to pass up. It plays somewhere between Starhorn eggs and golem Vaath. You can pull out your crazy huge swing combos some times, and when you don't, or after your opponent has wasted all of their resources removing them, you switch over to golem beat down. A little torn between packing shroud for dispel or using young slithar for the synergy. Will probably be a meta call.
Now this one is really strong, tons of synergy and all the meta picks.
So many little combos: Ramp+Taygete/Juggernaught, Drogon+Crypto, thumping+rush/taygete, and topped off with some healing, removal and dispel.
It curves nicely throughout the game, and gets away without draw as It can win really fast, and as always by himself gives you a solid lategame. You tend to pull ahead early, and win if top decking does happen.
Really not feeling Sunsteel, he is a classic ramp pick, but you tend to want to save your flashes for Mankantor or Jugger, replaced him for plasma.
It's pretty much a different deck at this point, but it seems that Drogon was actually the weak link with how awkward it is to set up some time. So I bring a more traditional pain list:
Now we have sun, taygete, and Lavalasher for a very sollid midrange list.
I know, usually my posts are a bit more spiced up, but I am tired and excited to share so just getting the stuff out there. Will likely come up with names and such later. Decks are still being tested, but feeling pretty good about them. Always appreciate feedback and constructive criticism.
I have made it to S rank for 7 of my 11 seasons, the rest was time off or Diamond when I had very little time to play. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. For the rest of my stuff check here: