The Artificer: Competitive
While Golems work for both Generals they feel a lot more suited to Sajj then they do Zirx. Breacher and Wind Striker are basically made for Sajj while they do very little for Zirix.
This deck packs a lot of golems to really abuse Sirocco, which also means it has draw power and ramp built in. Combine that with a couple vet staples, and the Tracer/Wildfire Ankh package and you have a solid and well rounded deck.
You can either dump a lot of golems and get an early win with Sircco, or if your hand is golem light and or your Sirroco gets countered you can kite them around abusing blast and playing the long game with Aymara and additional Siroccos. Most of your golems are pretty underwhelming but they provide you with alot of small body blocks to protect Sajj.
Between Ankh, Falcius, and Breacher you can get a lot of use out of Sajs BBS. You often have a pretty large field as well so Breacher does a lot of work on its own.
Tiger and shroud are some of the best neutral cards there are, I find room for them in most decks. Having dispel is pretty important, between shroud and Blood of Airs transform your well covered on that front, and tiger acts as pseudo removal or can close out a game.
Its a pretty competitive deck, Ultimately Sajj still struggles in general as Zirix could do almost as well with the exact same list, but she can pull her own weight as there are quite a few cards that benefit her directly.
One Shot Robot: Competitive/Gimmicky
I have tried running a more dedicated combo set up but its just to slow to try to do out of hand, or to inconsistent because artifacts get pinged off frequently so I instead settled on a bit of a control shell to provide an alternate path to victory. It avoids running expensive artifacts opting for staff, ankh, and Windstriker as they are the cheapest and striker helps body block.
This decks main thing is to pull massive burst, and often an OTK out of nowhere, with a combination of cheap artifacts, Auroras Tears, and Time Maelstrom. At 8 mana you can throw on two Staffs, Auroa, and Maelstorm for 20 damage. Usually you try to have an artifact or two equipped already before trying to combo, and if your lucky your artifacts wont get broken and then you can win out of no where, otherwise you have to whittle your opponent down a little and go for a smaller burst.
I opted for Rasha’s Curse over tiger or something else, despite not having any dervish synergy, since artifact heavy Songhai lists are a real bad match up for this, and its two damage is always solid. Its pretty light on two drops as it does not mind giving up the mana globes as it prefers to either win early with a combo or play the lategame.
Its a fun well rounded deck and when you get the right hand its super deadly, but its ultimately a gimmick and not quite consistent enough and or to easily countered to be top tier, but I enjoy it.
Kamikaze: Gimicky
http://www.bagoum.com/deckbuilder#MToyMjMsMzoxMTA4NCwzOjEwMDIwLDM6MTA5ODEsMzoyMjYsMzoxMDAxMiwzOjMwMDA4LDM6MTEwNDMsMzoxOTA0MiwzOjIwMjU0LDM6MjMyLDM6MTEwNjAsMzoxMTAzMCwzOjIyMA==
This deck absolutely loves to blow up its own units for value. Skorn, Bone Naga, and Sunset paragon provide excellent control tools while providing ways to manually proc Nimbus, Rawr, and Aymara. Its higher curve prevents the need for draw, and the rest of the deck is built on the basics of a control Sajj shell.
Its a hilirous deck to play and can either go the long game with its high curve, or get pretty aggressive and go face early. Its a silly deck, but it does certainly work and its a lot of fun.
I have made it to S rank for 8 of my 12 seasons, the rest was time off or Diamond when I had very little time to play. Since I have not had time to start streaming like I want, I figured I would just share some of my stuff each week and get my name out there so the community knows me a little better for when I do eventually get around to it. Check out the rest of my stuff here:


