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Ancient Bonds Reveal Day 3 Songhai: Bangle Of Blinding Strike

Better version just go out and say the hipster word of power creep. It’s not even in the same faction thus reworks isn’t needed and shouldn’t be brought up. It’s a card that branches out songhai from just the spell centric faction.

This card is trash. People just get excited about things because they’re new.

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As a Vet Player I’m actually fine with Songhai having the Celery Bracelet simply because Songhai doesn’t have a means for equipping the thing without using their mana not to mention it takes up space in their deck(s). Besides we have Autarch’s, which can potentially put 9 Mana’s worth of artifacts on the general, Cleaver and Hex, for 6 Mana without taking up more then three spots in our deck at most.


Well well well well well. How about that.

Bonus points for Saberspine Seal, Obscuring Blow or Ethereal Blades.

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In songhai I would wager time maelstrom would be stronger than this artifact since it is a spell, meaning it can be discounted (although there could be a card that reliably discounts artifacts in latter expansions). Every single discount counts since it is another turn earlier that you can get your OTK combo off.

However in Vetruvian, yeah the artifact is stronger just because it procts aurora’s tears. Since songhai is more spell based, having it being able to support a shell of arcanyst shenanigans (i.e. adjudicator, four wings magi, owl beast sage, avatar), I would wager time maelstrom is better via synergy.

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You know, I was originally a bit salty that Time Maelstrom was reprinted as a rare Songhai card. Then I made this meme and all is well again:

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Technically cpg has been pushing for a general based songhai deck for quite some time but whatever you say goes mate

I believe, there was “Mask of Celerity” in Songhai in the early days of Duelyst. 3 mana +1Attk and Celerity. Now it is almost back.

BTW, I’m now completely sure that songhai will never get anything reliably buffing general attack by more than 1. Cyclone mask was limiting design space, but this makes the forementioned design space tight as hell.

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But you can buff general with ethereal blades AND saber spine seal and it’s a 5 mana combo with this artifact so they already have something to buff their general.

mist walking+ this + mash of shadows = annoying damage & undamaged artifacts

hehehehehehehehehahaahahahahahahahahHAHAHAHAHAHAHAHAHA!!! Yes! YES! YESSSSS!!! MOAR! THE POWER!!!

Songhai:

That feeling when you feel like you helped influence CPG’s decision to this. :sunglasses:

Obscurity Deck (Revisited)

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But… blinding? But…

Well anyway, cool artifact! :slight_smile:

Songhai, coming in with the BoBS! :smirk::ok_hand:

I agree with someone else’s remark that just calling it Cyclone Generator both fits and sounds cooler.

Dan kalos ur bobs

Lol, does this make sajj grincher viable?

Even still though, this ‘synergy’ isn’t going to be more than 2-4 damage in optimum conditions. The difference between a one use spell and reusable artifact need not be stated.

Bagle artifact + areolas tears (+2 damage/areolas tear)
Time maelstrom + that one spell damage artifact + four wings magi (+2d/+1h, 3hp difference)

Vs.
Assumption: General has Ranged/Blast

Spell (1 use)
base * 2 damage applied (probably 4 (general 2 attack), maybe more if you have backstab shenanigans/the +3d spell)

Artifact survives 1 turn past immediate use (total 2 uses)
base *2 *2 damage (w/ no other artifacts/damage modifiers)

etc…

If general does not have Ranged or Blast, the artifact will only be 50% more efficient at most, assuming damage is constant.

I think the main use for this card that many people are overlooking is that it allows the enemy general to run away that much further. In many decks that might make it viable to just run it without any way for the general to become buffed.

Red background are Songhai cards, and there are no spells or neutral artifacts xD