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Ancient Bonds Reveal Day 1 Vetruvian: Blood Of Air

Compare Vet’s Staff of Y’kir (+2 Damage Artefact) to Abyss’ “Sword” (+2 Damage and heals for 2 when destroying a minion). Factions have different strengths, and their cards reflect this. Therefore, they may ‘technically’ power creep over one another.

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Do note that the reason for that has always been credited to Ankh. It’s not so much power creep in that case as much as “It’s hard to give Vet cheap + good artifacts when they can start sniping rows from a distance.”

That what I meant by ‘technically’. In a vacuum they are power creeping, but you can’t give such a cards as the sword to Vet, precisely because of its other tools

It explicitly says ‘transform’ while DT says ‘destroy’ so I would not hold on to that.

Hurray! The imperium gets a reliable, albeit expensive, way to deal with pesky Bloodmoons and 4WMs. May the Imperium rise from the sand again.

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Not sure why vetruvians need more tempo cards.
They are pushing hard towards aggro/tempo vetruvian…

  • Again dervishes, and no love for none dervish sajj…

better version of dark transform, can still cast more buffs on that dervish :’(

Finally something to stop the wall-byssian bs

Now if you could nerf Spectral Rev all will be good in the world

Finally ranged removal

r.i.p. entropic decay

So… Blood of AIR? That’s a rather weird name XD

Maybe it makes the target’s blood become air

Then from the dead corpse emerges a wind dervish.

Golems have blood confirned :smile:

It surely is a very strong card. I guess this addresses a number of complaints by Vetruvian players. I don’t know Vets well enough to comment on this, but my feeling is that Vets are already stronger than what Vet players actually think. Playing against them is not easy at all, though I see there are a few weird matches where a ranged minion sticks and it’s GG.

I hope this does not push Vets too much over the top. I think they already have a few cards which are OP or next to OP. They could be fine to compensate a faction weakness. If this gets addressed, however, they could be too dominant. Let’s wait and see.

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Strong removal balanced with the high cost. Great job co👍

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Yep, powercreep detected.

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“Powercreep” ? Is this a new trendy word inherited from another mainstream game/community/social network ?
(sorry, I may be too old for this)

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I have not played another Game-Which-Name-I-Should-Not-Pronounce, neither am I young.
However your comparison to entropic decay with the implication of its probable banishment to the void is exactly what they call powercreep in “another mainstream game/community/social network”, as I heard)

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I don’t know whether this is power creep, it does cost 1 extra mana, which may be relevant. The effect however is definitely better: no range restriction, no triggered Dying Wish effects, possibility for additional damage. So, yes, it seems all this has much more value than the 1 extra mana cost.

To be fair, however, Entropic Decay is an awful removal. I would not mind too much if it costed 3.

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From what you explain, I guess Powercreep designate the fact a card is released and is better at the point it will replace an old card from a previous core set or expansion … and the expression comes from Earthstone.
Am I right ?

Damn, if it’s that … it’s both impressive and sad how Blizzard is shaping/influencing so may players.
I guess I’ll put that “powercreep” word next to “rekt” and “smorc” in my personal shame box :laughing:

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Perfectly right, sir!

More sad is how it is influencing game development. Almost every CCG released after it bears at least some resemblence. I’m constantly looking for ones, which do not, and it’s not that easy.

Edit. Sorry for off-topic. I’m shuting up.

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Actually if punish is allowed to exist at 2 mana, entropic decay may be reasonable to cost 3 mana. Especially compared to the new card.

Still would like to see some viable sajj options other than OTK, and some nerf to tempo plays. The new card is basically remove 2 for 5 mana if you have a fireblaze obelysks on the field. Which seems quite good for tempo plays. Vetruvians already can beat lyonar in tempo pretty hard. Considering the level of burst one can get with obelysks and noshrak i feel they might become actually op if their tempo gets more buffs like this…

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