Duelyst Forums

Ancient Bonds Reveal Day 1 Vetruvian: Blood Of Air

i was thinking something more along the lines of turning an aymara or a silithar elder into a dervish and smashing an egg or a dervish.

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Yes but as a Vet player I have a personal vendetta against those hoola hoop cultists. So let a guy dream

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Or that 4WM far far away in a distant side of the board and the usual Heartseeker/Ki Beholder next to him :wink:

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grinch literally just said that on stream. get your own examples.

Dark Transformation is a sub par card, but different factions, different strokes. Dark Transformation kills things because Abyssian WANTS to proc Deathwatch effects, and it creates a Wraithling because they WANT cheap bodies to play with. Vetruvian, on the other hand, wants Dervish synergies and good removal options, so they get Blood of Air.

Basically, different factions get different stuff, deal with it bruh.

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Love the effect and Dervish synergies! The cost though…
Can’t complain much, since people will shout NERF it if it’s any lower :smiley:

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Ooooh, I feel clever now because it’s a total coïncidence :slight_smile:
(and admit it, it wasn’t rocket science to think about that)

Fak

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The card is fine, the cost prevents it from being overpowered.This is how you make removal.Yeah they can remove anything from board but it is only real thing can do that turn in alot of cases.There is reason Dark Transformation isn’t played and this card is the same exact thing except it can attack something that turn.

What makes this card amazing is that it frees up space now Vet don’t have carry shroud, rasha curse or entropic decay.You can put 6 more productive card in your deck if you use to carry rasha/shroud to deal with any range threat.I think Vet can do controlish stuff again with the introduction of this card.

I’m really torn about this card; I like the fact that vet is finally getting some decent ranged removal, but I hate the way it completely outclasses both Entropic Decay and Dark Transformation (like Enfeeble does to Meta) and I really doubt they’re pretending to buff those cards anytime soon…

Well Spectral blade out classes Staff of ykir and Thumping wave out classes aspect of the fox.I don’t think this stuff is that big of a deal in the grand scheme.The entropic thing is an issue but entropic decay is also a base card and stuff should be better than it

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What? This is way better than Dark Trans. If I Dark Trans a Zendo, do I also get to kill the Heartseeker next to it?

If you’ve followed Duelyst’s history at all, Vets two kinds of cards: terrible and op. Then the op cards get nerfed and Vet slides back down.

I’ve said it before and I’ll say it again, Vet is and always has been a weak faction supported by a select set of very broken cards.

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Well I’m happy if you’re happy, even at my expense.

This game keeps finding new ways to punish playing big minions, and Vetruvian is about to get a great one. I don’t need to lose 3 5+ minions, all I need is to lose a big one to lose the game. Not to mention the chilling effect of even just having this on ladder.

We’ll see if I’m overselling the card.

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The problem is not the card being a little better, but how it is vastly superior in every conceivable way. Aspect of the Fox atleast is considerably cheaper then Thumping and Vet has a lot of artifact synergy to justify Staff’s slight inferiority to Spectral Blade.

Vet needs some ranged removal but that card seems pretty OP to me. If it would transform the enemy minion into an Iron Dervish I maybe could get behind it since it would be slightly more powerful than Dark Transformation which is not that good (anymore) compared to other hard removals. But a 2/2 Wind Dervish with Rush seems too powerful considering playing a 3/2 with Rush would already cost 3 mana. For 5 mana you can remove an enemy minions without triggering Dying Wish ect. and then get a 2 attack minion which you can trade into another enemy with the cherry on top that it is a Dervish you can easily buff further. Nah, this is too good. Sorry.

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Yessssssssssssssssss.
And it’s a common, so poor me can afford it.

You brought up situation when it is relevant what happens when there is nothing around to hit.Then it is worse than dark transformation because a 1/1 around is better than nothing. The card is good but it is tempo loss and it matters

Unless the minion you remove has a Dying Wish then losing the 1/1 will be a good trade off in general. Also consider that you can persist a Wind Dervish with Dune Caster.

Given that this is a Vetruvian card, my first question is: “When are we going to nerf this?” :joy:

In all seriousness though, it’s a solid card. I don’t see this as a 3-of in most Vetruvian decks because there are so many cards in the 5-mana slot (Star’s Fury, Spinecleaver, Nimbus, Starfire Scarab) that it will be hard to use all of them in one deck.

But this card is far more flexible than Entropic Decay, and is, I suppose, a pseudo “fast” card due to the wind dervish you get. Heck, at 7 mana, you can potentially combo with Dunecaster to destroy 2 enemies while getting 2 minions on board.

I can see the plays now:

Turn Kelaino into dervish. Destroy Abyssal Crawler.

With Fireblaze Obelysk on board, destroy Ironcliffe
Guardian, then smack Azurite Lion.

With opponent’s general at 2 health, destroy Bloodtear Alchemist. Bring dervish to enemy’s face. Win with Saberspine Tiger,

1 Like

Honestly a very good card, I just hope that it works like dark transformation in terms that it really is a destroy instead of a hard transformation effect. Primary just for the mirror match-up.

This card being a dune caster enabler is rather interesting. A bit expensive at 7 mana, however if you run it in say a spell heavy deck with adjudicator which wants spells that function like minions (think blazing spines or feral spirits from hearthstone) it covers a weakness of that deck and is more more playable at 6 mana.

A 4/4 with rush is worth 4.5 mana at worst.