Well, they dug that hole, it was about time to undig it… although it really hurts me to know that Entropic Decay is now completely useless, and that multiple people here don’t care because apparently basic cards don’t matter
Ancient Bonds Reveal Day 1 Vetruvian: Blood Of Air
Entropic Decay was outclassed by Hexblade. Very highly doubt that this is going to outright replace Decay. Also, because it costs 5, this is very likely to be a frequent 2-of, which means that you’ll want to be playing splits with cards like Decay and Conduit.
Dude Entropic isn’t useless. Hell Ied still run it along side AoB because they’re both really nice. Entropic Decay is our Blunderbuss, crap range but insta-kill and AoB is our Aim-Botted Sniper Rifle, head shots Guaranteed. If anything Entropic’ll turn into a tech card that you just add in when you want more removal, since it’s better to straight up kill something over dispelling it (aside from Dying Wish stuff).
Basic cards in grand scheme don’t matter they are like starter armor in rpgs.All cards can’t be competitive ,basic cards need to be competitive enough until you get cards that are competitive.
I think people fall in love with idea that all cards can be useful or competitive.Let’s say CPG made all low used 2 drops into 2/3 or 1/4.Something like Vale Hunter, Jaxi and Maw would be increased in use as 2/3 but they would make other 2 drops probably disappear because of the usefulness of abilities. All cards cant be good.Some cards are gauntlet cards, some cards are competitive cards and some cards are meant for new players.
Entropic decay has a purpose ,give new players an effective removal until the can get something better
Who says there isnt a deck that could use both. I mean this new card works will will dervishes so you could run 3x of it and 2x of entropic to combo better with other cards past 5 and above energy turns.
You could probably use both but more than likely it free up a slot for something else maybe Zen rui or dominate will, maybe a hexblade or Psychic conduit or bone swarm. Entropic and Blood to Air cover similar ground more likely people will carry something that helps them cover different threats for example Mechazor.
To be completely fair Entrophic Decay is fairly bad and nearly any half decent removal would’ve shoved it out. I tried running two in an Obelisk Vet deck but the only situation they were decent in was against Ironcliff but I was generally always able handle Ironcliff without it so it got cut for Repulsar Beast.
The term “power creep” means pretty much what it sounds like. The idea is that games tend to accidentally create better, more efficient content as release schedules continue and cause existing content to lose value. In a CCG’s case, this means making cards that are strictly better than existing ones. There’s a YouTube channel I’m very fond of called “extra credits.” They have an episode worth watching that can explain it to you further.
Looking at blood of air, people compare it to both dark transformation and entropic decay. It’s the same cost as transformation but spawns a more powerful minion which has rush, however this minion is temporary and the card belongs to a different faction. As for decay, blood of air costs 1 more mana but has range and spawns a minion.
I’m both cases, I’d agree that this card is more powerful. However, in neither case is blood of air strictly better. For something to be strictly better, it must not have any drawbacks compared to the prexisting content (for example, if it were 4 mana, it would completely invalidate entropic decay).
This is Vet love in general. True, Zirix decks will get more average value, but this card is good in so many situations that I can’t see it not at least being considered in Sajj lists.
the problem is every time i see a rasha’s curse, star’s fury or any obelysk played by sajj i feel sorry for her player, if he played zirix he likely would have got much more value of all of those. it’s sad that sajj has no alternatives and has to play those without any synergy. even now when they add some ranged removal it is still zirix dervishes focused. so an other card added to the pool of “feel sorry for sajj playing it” cards…
This is true, but I don’t think Sajj needs the same kind of support Zirix does. Ankh plus Hexblade can remove pretty much anything for nearly free. The problem is, protecting the artifacts is difficult. While playing them, you aren’t putting minions on the board, and minion removal in this game is ample as it is. Sajj either needs some way to CONSISTENTLY protect her artifacts during opponents’ turns, or she needs a way to get minions to stick through removal. Both of these are probably a ways off though 
vetruvians don’t have much options to work with. indeed artefacts are quite bad most of the time.
songhai can remove them with pings easily and consistently turn after turn.
abyssian spamm with 1/1 wraithlings can block her attacks for long time, doesn’t help to have 10 attack when path is blocked by 1/1s if you don’t have ankh.
ranged minions retaliate against ankh so they get value even if removed.
when finally vetruvians get some removal its again balanced to be good in zirix and sajj just needs to deal with the leftovers. i guess yet another season i will not be coming back to play vetruvians…
also OTK sajj is a thing you don’t want to let her just stack artefacts and one shot people all the time without them being able to do anything about it.
i guess time maelstrom is the problem.
a rework could do it for example: make it 3 mana teleport your hero anywhere on the map, would make oneshots harder, and controlling positioning easier. then sajj could get some reasonable cards. without being oppressive.
maybe an arcanyst that gives you general forcefield as long as it’s equipped or gives your general spell shield. that way it would also have tribal support for the theme as well as kind of interacting with spells
Well ur post escalated quickly. Only one card was revealed we have at the very least t more cards to go… Not to mention neutrals. Ghoulie helps you make hybrid decks.
As for use I’m sorry u want to min max to the fullest but blood of air is a perfect sajj fit. You have ur gifts on turn six which is a huge burst of damage and turn 5 u can get rid of any threats and have the possibility to do damage. Past turn 6 u can combo with other cards.
Finally !!! RANGED REMOVAL
(although expensive) 
I’m just happy that BMP with her wraith shield isn’t more or less game ending anymore for Vet players. That being said Mech decks are still going to require answers when Mechazor drops which means those shrouds or crossbones will remain. The question before a Zirix player in particular is what do you cut to make room for this spell assuming you are not running Entropic Decays currently.
If anything Vet players are going to scrap the deck they’ve been using for the past forever and build stuff from scratch assuming the expansion gives us enough to work with (i.e. New Dervishes for the love of the stupid tree everyone worships, structure support, Sajj Support and etc).
Sajj support? That’s viable? One can dream of another Autarch’s-esque release, but no more.
I appreciate the design of this card. Can make for heavy swing turns. Playing around this means playing into Stars Fury as well (another powerful 5-mana spell).
The cost seems appropriate. If there’s any faction that does well up close and personal, it’s Vetruvian, so making the ranged removal more expensive seems like the best thing to do with the card to avoid the faction being too strong.
But who knows? There are still plenty of cards yet to be revealed. All we can do is wait.
