Calligrapher and Ghost Seraphim look really fun.
Ancient Bonds Landing Page - Final Spoilers inside!
Launch Duelyst.
See no Ancient Bond orb.
Quit Duelyst.
Seriously, the delay is killing me…
My prediction for the magmar artifact was true; support for growmar!
Can we also get the patch notes soon? It’s difficult to judge these cards without knowing the changes that might occur.
As for the new reveals:
WarBlade:
This card looks weak. It’s 2 mana for a 1/4 that might buff your other dudes if you have a golem. However, Lyonar already has a lot of other things it wants to play on 2 mana, from Windblade adept to Azurite lion. Maybe it might see play, but it would have to be alongside the other powerful 2 drops.
Wind Striker:
Those two jet engines arms only do half as much damage as the twirl from a snow chaser. What? As for the card itself, I think that people give it much less credit that it deserves. I would compare it to Arclyte regalia. In this ping-heavy meta, Arclyte is likely to block incomming damage roughly 2-3 times, and deal 4-6 damage while blocking. However, it is especially weak to continuous pings. Striker can also tank 4 hits, but does less damage while giving a bit of reach. Striker also gives two bodies that demand different types of removal, which is pretty valuable. What truely sells it though is Sirocco. I initially judged Sirocco harshly, but it might possibly be the best card released this expansion. It is the only card that benifits from you just playing things. Not healing, or making things die, just playing things. If Golem Vetruvian was o work, Sirocco would be absolutely terrifying.
I am a bit dissapointed, though, that Sajj still has no reliable healing. There is still some hope in the balance changes, but I’m beginning to loose faith.
Blood Echoes
This card is hilarious! Alone, this card gives you a net negative effect (randomly shuffling your minions) for 3 mana, but with support, you can get a free Sarlac! Or 6 free wraithlings! Or, even better, A free life-swing while also buffling Death Knell. Much like Golem Swarm with Vetruvian, Arcanist combo is clearly the Abyssian archetype that Counterplay is pushing for. While I’m not too sure whether this card will make the cut, seeing how it requires you to have a 5/1 survive, I will certainly try to go full combo. I commit to my gimmicks, unlike those pansies who don’t run obliterate in Cassyva because it’s “not meta.”
GodHammer
"Whoever holds this hammer, if he is worthy, shall possess the power of Starhorn." Also, obligatory comment about how something called “GODHAMMER” deals less damage than smacking someone with a flower…
This is very clearly a Starhorn Card. Godhammer works by having your general stay far away from the battle while your minions do all the work. Vaath is too much of a face-monkey to handle such a delicate tool, so it falls upon Starhorn to wield this hammer. With this, you are essentially paying 1/2 as much mana for 1.5 war surges spread over two turns, decent enough on its own. However, if you happen to have a Moloki Huntress on the board, then things are about to get spicy! I’m glad that Starhorn is getting some support that is not pure face damage this expansion.
Iceshatter Gauntlet
This card is useless! If I wanted cold mittens, why spend mana when I can just go outside and wander around in Canadian Winter?
Loreweaver
I think that the design gods at CPG heard the pleas of Songhai players everywhere and brought to them another way to get even more phoenix fires. The most obvious deck that this card fits under in good old-fashion spellhai. Not the Disgusting Shim’zar “spellhai”, but the old spellhai, where the only minion were spells and everything else were spells. Loreweaver works best in decks with a high percentage of cheap spells, so that you can trigger spell synergy more reliably and refill your hand. In that deck, this card might reliably draw 2 cards per turn while not giving any to your opponent, beating out Spelljammer. Unfortunately, the Vortex nerf may have killed the deck… Anyhow, I can see this card performing well in other Arcanist decks as well. If you have a 50/50 spell : minion ratio, you get 1.5 cards each turn and more consistency. Furthermore, you don’t help your opponent, unlike spelljammer, and you get a free arcanist. Note that your opponent can see when you have drawn a spell by looking at your card count, and that this does not trigger from “add” effects like Lantern Fox, or Calligrapher.
Boulder Breacher
Seems Decent, though it’s not anything to write home about. I feel that Brightmoss golem probably beats this minion due to higher stats and no board requirement. When you’re getting beating by Brightmoss golem, yo better reconsider your choices as a duelyst card and maybe think about getting a job as say… an actor? I heard Gainax has a certain anime that you might fit into…
Grimes
It was at this point that I realized the true purpose of this expansion; to frustrate the playerbase as much as pos… I MEAN TO GIVE GAUNTLET GOOD LATEGAME OPTIONS. Heuf. That was close. Almost made a Freudian slip there. This expansion introduces many terrific lategame cards at the rare rarity, namely EMP and this guy. This means that gauntlet players can rejoice and start drafting rare fatties as powerful as some legendaries. As for the card itself, I’m still working on the mean outcome, but I think it’s safe to say that this mickey-mouse knockoff is pretty strong.
Edit: You get on average about 5.6 mana worth of stuff from him on top of his original body. There is roughly a 1/4 change of getting at least one game-ending threat and a roughly 50% change of getting absolute garbage both times.
How do you not even mention dying wish decks when taking about blood echoes?
Looks like nothing interesting for Lyonar. More of the same sort of stuff.
Other factions have interesting cards.
The question is who will rule? Golems or Arcanysts?
Please god gimme rebirth ability I am gonna die before new expansion
Maintenance in progress, please standby…
Nice cards, I’m particularly excited about trying out Magmar and Songhai this upcoming season.
I do have some worries though:
Will Abyssian Continue to gain these immensely powerful cards?
Abyssian already populates some of the top-tier decks and while they aren’t impossible to play/win against (yet) they are in possession of some of the strongest unavoidable cards in the game (spectral revenant, ping into a punish, Furosa+CryptographerXmultiple to get a surprise board presence, etc…) and now they get blood echo, death knell, and nocturne? I’m legitimately scared to see how strong Abyssian’s going to be
.
Does anyone else feel that these new cards don’t really help Vetruvian?
Don’t get me wrong, the cards seem fun and i’ll be glad to try out some new golem based/supplemented decks once expansion comes out, it just doesn’t feel that these do anything for the current state of vetruvian. They still rely heavily on neutral minions for healing, late game lacks synergy outside of pre-made board state, and ranged answers are still extremely limited (blood of air is nice and all but -all other factions can still answer long ranged threats without having to spend most/all of their turn doing so (and at a cost of 3 mana or less!). I know that they want their players to struggle, but come on. You need to do so without making it seem as if it’s somehow less awesome than all the other stuff out there (Vets awesome, I swear!)
Other than that I’m pretty excited for the launch! (Those new orbs look sick!)
Warblade is never to be played at 2 mana it would be a waste of a effect but rather at 4 mana and above when you have another golem and a minion out. Buffing things like silverkbight windfalls and azurite is huge… Especially if they were dispelled.
Windstriker is also support for sajj and artivet as it gives a free damage artifact. Goes great with thunderclap and sajj make sure anything below 9 mana will die to her. It’s a golem and has fly which is great for my golem deck don’t look its cost but oh well.
Blood echoes… My God I really will be scared to face Abyss past this expansion.
God hammer… They actually supported grow and Eggs. This Artifact could be very scarey but pings and Artifact destroyers are plentiful so we will see
Ice shatter very much Artifact deck… If the combo of cold bitter, winter blade and this work no enemy minion will live at the end of your turn. Again pings are plenty in th is game so we will see.
Loreweaver sick in songhai and Vanar where they have such great damage and removal spells. My soloist faie deck is looking good.
Boulder breacher solid body nice effect if you have a good board or a free hit… Okay I guess.
Grimes lol you get a 2 free bodies and it will take 1 attack from stronger six drops. These random minions can be placed to body block for ur general which is great… Good card I would say.
The great thing about godhammer is that even when it’s destroyed, the effects persist. And often times taking enemy resources is worth it because you get to build up your board.
No then it would be broken as hell if it worked like that as a Makantor follower I would love that but as a regular duelyst no way. I’m pretty sure when the Artifact is destroyed so is the grow. Regardless that’s resources ur opponent has to use whether it’s 3 attacks or mana to destroy the Artifact.
The grow goes away, but not the bonuses that the grow effect has already accrued!
As a vet main I’m excited about vets cards the ability to take another enemy minion is huge… It will work best in sajj and Artifact decks but zirix can use it effectively.
Really ur dangerous cards come out 4 mana and. Above so a 5 mana removal is ok. Not only that we get to attack another minion or general as well.
On golems I would say vet is one of the few factions to use emp and not be hurt by it. It lacks a solid 2 drop but has one of the best draw cards. You could use Sky Rock but it’s risky… Striker may see play in more vet decks as it’s a flying minion and has a good OG. A free +2 is nothing to laugh at
It’s biggest weakness is magmar and plasma storm all vet needs us a mass buff attack in faction card for swarm to be really strong.
I was thinking of trying to combine it with Moloki Huntress and seeing what happens mostly. 
got releaser, night shroud, and death knell in my first 3 orbs
its a sign from serpenti!!!
so you gonna start a abyssian rock band?
i could make up a name and give certain cards instruments, but i think that thread has already been locked
Sadly, it has. But you could still post it in the meme thread. 
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