Instead of doing 1 damage for each spell cast, what about something like:
Give your general +1 or +2 ATK this turn for each spell cast this turn. If +2 ATK was the option then I think having a cap of like 5 or 6 ATK added MAX would be necessary. This would also be a nerf to Reva, and either a buff or a neutral change to Kaleos, as he is usually not benefiting from running away the entire match.
Also they would be forced to trade in Durability for their precious face damage that they covet so much.
Edit- This is a response in the comments. I am adding it in here in case anyone misses it.:
Is this necessary? Does a very large portion of the meta consist of very strong decks running 3 of this specific card?
Yes, Reva’s Aggro and other forms are the strongest decks agreed on by almost everyone. Most aggro decks run 3x, and other less aggressive lists will still usually run 2x or 3x
Does this card represent a strategy that is unfair and offers little interaction opportunity for the opponent?
The stategy synergizes well with Songhai’s theme, but it will usually translate into at least 4 or 5 damage. For 2 Mana that is a lot. Yes you can smack their general to destroy it, but Reva usually plays keepaway and you generally want to be trading into enemy minions instead of the general against aggro. By forcing you to trade into the general to destroy the artifact you also lose tempo. Yeah you get some good face damage in but unless you are also playing Aggro, face damage matters very little until your opponent starts running out of cards.
I don’t think that the card is broken, I think that Reva is a very strong general and has extremely good synergy with it. The 2 entities are okay by themselves(a bit on the strong side, but okay) but paired together they are extremely potent.
Pretty much everyone agrees that Songahi/Reva is the strongest as of right now. If everyone is in agreement that that Reva is defining the meta, then slight nerfs/ changes are a good idea to keep her in check. What I was looking for was more of a change rather than a straight up nerf as Kaleos does not need to be beaten anymore than he has been lately.
Myself, and many others I assume are hoping for a Kara type rework for several Songhai cards. Keep the main identity intact, but remove synergies and interactions that are too powerful/not fun to play against.
I totally agree with you on trusting developers to handle balancing. I know the community overreacts to anything before they even test changes, like with the Siphon Energy nerf. Yeah, it hurt but Vet is still a really strong class. This is just throwing out ideas to see what people think, not a complaining thread.