Duelyst Forums

All you can eat today for $60

Theoretical question :face_with_monocle:

Would a digital CCG like Duelyst be able to make business with a different sales model? Right now the idea is to welcome newbies with a minimal subset of basic cards, create a playing habit, then hopefully extract exponential amounts of money from people’s desire to collect all cards.

I feel the new user experience in this model is poor, and is actually a weight on player base growth.
There’s also the good fact that Duelyst rarity and balance isn’t pay to win, meaning higher rarity cards are not consistently or markedly better than lower rarity cards.

What would happen if there always was an option to get a full play set of everything by paying $60?

  • Join the game, test it, like it.
  • Pay $60. Get every card in the game. Enjoy tons of fun!
  • A new expansion set is published.
  • Grind to gain the new cards, or pay $60 again!

This would make Duelyst akin to the Living Card Game™ model which I believe is the way to go for CCGs in the challenger market position, as it still ensures a recurring revenue but tremendously facilitates adoption of the game because of the fixed budget.

Thoughts?

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As an old player it would annoy me, that someone could start with the whole collection for $60 while I’ve probably put more than that into the game (before the diamond currency) and have a lot less.

Of course it would be great for the new player but I don’t think it would be for Duelyst, as part of the experience is collecting the cards. When things are given rather easily over being earnt, then there is a disconnection. Since if you could have every card very quickly, but you lose the experience of collecting cards, gathering gold for orbs and making tough choices between what cards to craft or not with Spirit. Which can help make people better players through having to make those choices. While I’m not against the game saying you can buy certain cards to help with gaining common staple cards, kinda like what we have already in the shop. But once you have all the cards then what do you have left to do? Reach S-rank? S-1? Win a tournament? Play every meme deck type? What if the person doesn’t want to do any of that or has already accomplished their goal in a short period due to having all the cards from the start. Are they more likely to stay? Or just move on since they don’t need to collect any more cards until next expansion drops?

Also I don’t know if it would make Duelyst more money as $60 is a lot for a person to drop on a game, plus once you have done that all gold just goes towards the next expansion, which you could unlock for free without buying it using gold. Its possibly that Duelyst gets more money from the current model through small money purchases but done in a more frequent manner throughout the player base.

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As an old player too, I’ll be ok with that if :

  • no digital currency (=no diamonds) mandatory. Pay $, get cards. Period.
  • put back Unranked
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I have this idea that exclusively rare skins/emotes/card backs/ect. in Duelyst is converted to crypto-collectable.

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These are 2 different things.
If player likes collecting stuff (you) and plays for that, he wants a grindy game which makes getting new shiny stuff feel like an achievement.
If player wants strategic matches and deckbuilding (me) then getting all the cards is when the real game only starts.

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Not everyone who wants new stuff, wants a grindy game. Getting new cards feels like progression and/or heading towards a goal. Whether that is completing the full collection, or aiming towards a particular deck or other things.

I disagree. Getting all the cards is when all doors are open to that person. Strategic matches, deck building and even theory crafting happens long before getting all the cards. If someone doesn’t have all the cards then it can feel like they are missing out on something, regardless if that is actually true or not. For me the real game doesn’t start when you have all the cards, it starts when you first join and builds off from there.

But everyone is different. You see as having a full collection as the start of the real game, while for others it will be the end. Specifically, if that person has already achieved or completed other goals they had for the game.

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diamonds feel bad tbh… if they wanted in-game currency, just stick with the good ol’ spirit.

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I thought this was an ad. :face_with_monocle:

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60 bucks for the entirety of the game’s cards is too little, but something like say, 30 bucks for a whole set would make a ton of sense imo. EDIT: and by a whole set I mean the entirety of Unearthed, the entirety of Mythron etc.

With that said, I still think the only things Duelyst needs are advertisement as a definite #1, and a mobile version as a possible #2, if only because it would expand the player base to a certain degree.

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i thought it was going to be a shitpost

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Exactly the point. And suggested solution can help a particular group of players, even if it conflicts with interests of another group.

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