Hey guys, RyanH here. Just wanted to give my 2 cents about the newest 105-card expansion to hit the battlefield. Click here to check out the cards!
Slo: Battle Pet, basically Rocky Balboa but 0 cost and uncontrollable. Can be great in stalling, if the pet listens to you.
Fighting Spirit: Mediocre card. Not really what Lyonar needs to stay competitive.
Fiz: Healing Mystic but +1 attack and uncontrollable. Again, depends on behaviour.
Sun Wisp: 2/1 Cantrip, again, not what Lyonar needs.
Lucent Beam: Trying to push Healyonar, but still may not help enough.
Radiant Dragoon: Isn’t this just a weaker version of Bastion or whatever? +1 health is very negligible.
Sunforge Lancer: Now this I like. However, since it’s a minion it’s prone to dispel, and if you’re keeping it away from the front lines then it’s a tad difficult to make use of. There’s also no AOE heal, which is what Healyonar needs: quick and multiple procs of healing.
Sky Burial: Martyrdom but more gimmicky. Could see some use.
Afterblaze: Very plain but useful buff. Zeal minions are uncommon but still, plain and useful.
Ironcliffe Heart: Why though. Why would you use this instead of dropping an Ironcliffe?
Solarius: That body is so squishy. Seriously, what the actual f**k.
Dawn’s Eye: + Arclyte Regalia = so, when does your artifact break?
Sky Phanlanx: Not worth it at all. By 8 mana, 3 Knights might not be enough to save you.
Ace: Heartseeker, but based on what I see battle pets do (which is run and attack the closest enemy), not very strong.
Katara: Seems very, very strong. Better than Kaido Assassin in terms of Backstab value!
Shadow Waltz: Backstab minions aren’t that common, and things that need something to be in your hand are generally bad.
Crescent Spear: Eh. Why not just play Bloodrage Mask? I mean, the +1 attack can be useful in terms of killing 2 drop or not, but still. Eh.
Xho: It’s above-average. That’s all I’ll say. (In a good way though! Just not flashy enough.)
Crimson Coil: Inner Focus for Battle Pets, but the Pets seem kinda mediocre.
Mirror Meld: Budget Fractal Replication. Perfect for Backstab minions.
Ki Beholder: Seems pretty good, but you gotta keep in mind that movement is actually huge in this game.
Battle Panddo: Blistering Panda! Panddo Skorn? Anyways, very mediocre. Damage isn’t enough and the effect is meh.
Pandamonium: Songhai doesn’t need this though. If they’re using this, what can they follow up with? Ghost Lightning x2 or Ghost Lightning + Crescent Spear seems like the only thing so far.
Onyx Jaguar: Could be cool, but the body is far too squishy.
Battlemaster Zendo: So after testing Battle Pets, seems like they dart towards the closest enemy General and attack. Could be fun to mess with! The body isn’t all too bad either.
Koan of Horns: Nope.
Rae: I mean, a Siphon Energy with a 1/1? Why though?
Pax: This thing is godlike in Dervish Vetruvian. 2 2/2 Iron Dervishes are HUGE. Basically Orb Weaver.
Wind Slicer: I had hope for this thing, but like…what ended up happening was: you draw it too late or too early. Such is things that need “X in hand”.
Whispers of the Sands: No. You could maybe run 1, but the main problem (as with all Obelysks) is that the spawn location is RANDOM.
Falcius: Boundless Courage on a 3/3 body? Sign the the heck up! Now, we just wait for Sajj to be viable…
Astral Flood: Why though.
Psychic Conduit: TBD. I feel like based on what we have, this card might be a “too early and too late” card.
Allomancer: I mean, theoretically you play this and it poops out a Dervish, giving you 6 mana of stats. But dispels exist.
Nimbus: Absolutely loving it. What are you gonna do? Hit it with your minions? Congratulations, now you have an Obelysk that kills anything that hits it. Slap Scion’s Second Wish on the Soulburn Obelysk for MAXIMUM VALUE.
Soulburn Obelysk: 0/4, Summon Dervish, destroy enemy minions who damage this one. awww yeah.
Corpse Combustion: Games are moving to a faster pace, meaning this card is too slow.
Spinecleaver: Combine with Blast Ankh, line em’ up, and enjoy! You spawn a 0/4 Bloodfire Totem WHICH BELONGS TO THE ENEMY, and also deals 1 damage to their General at the start of their turn. Have fun killing it!
Pantheran: By the time you’ve played all 3 wishes, you’ll have realised that this minion isn’t really worth a slot. Maybe if it went down in cost in relation to which wish you played, sure.
Circle of Whatever, Who Cares: Look, your structures aren’t going to be sticking around very long. Either they’ll be destroyed or dispelled so they’re just pretty looking things. This might as well read: “8 Mana: blow up EVERYTHING.” but why would you spend 8 mana on that?
Sphere of Darkness: Waste of deckslot space. Just play Abyssal Creep or whatever that 2/1 is called.
Gor: Sarlacc was better.
Ooz: Now this, I like. Not only is it 3/3, it turns an enemy space into Shadow Creep. Immensely powerful.
Lurking Fear: Again, in hand cards are bad.
Inkhorn Gaze: Battle Pets are a mixed bag, getting a random one is even worse. Move on!
Echoing Shriek: Transform ALL Healing Mystics into 1/1 Wraithlings.
Blood Baronette: Just summon another damn Wraithling, it’ll be more efficient than this.
Void Steal: Perfect for Swarm. Where is swarm? Ask Skorn.
Ghost Azalea: Not a finisher, but more of a utility tool. Very powerful, since you now dispense more Shadow Creep than CP recieves dolla dolla bill y’all.
Night Fiend: 2 Damage is mediocre, but I guess…it’s kinda crap.
Klaxon: The Provoke really matters. It stalls the enemy until you can amass enough Shadow Creep to…
Arcane Devourer: Powerful Body, excellent opening gambit. Could see play.
Obliterate: (cont. from Klaxon)…drop a nuke on them. Because they needed a live demonstration of how USA beat Japan. BOOOOM. Only play 1 as a finisher.
Rex: So eggs have rush and hatch at the beginning of the owner’s turn and whatnot, so this thing? IT’S…eh. I mean it COULD kill a 2 drop, but the battle pet AI says “CHARGE INTO ENEMY GENERAL BEEP BOOP”.
Razor Skin: Pushing Battle Pets pt. 4
Lava Lance: If you don’t know how to cook an egg, deal 2 damage. If you like scrambled eggs, deal 4 instead!
Gro: G®o away.
Moloki Huntress: That body is too squishy. And it’s such a shame too, could have had so much potential if Grow minions weren’t so damn slow.
Thumping Wave: I mean for 2 drops, this is heaven. Could be good.
Wild Interceptor: Give a friendly Egg nothing because you have no Eggs because your opponent is smart that way.
Visionar: Make Starhorn mediocre again.
Nature’s Confluence: 5 Mana, make people cry about RNG. Again, Battle Pets are a mixed bunch.
Morin-Khur: Wow, it’s almost like you’ll never hatch more than 1 egg because it won’t happen.
Dreadnought: Turn your eggs into 2 drops.
Flaming Stampede: Fry those eggs. Or not!
Mandrake: Man(, I wish) Drake (would grow up and mature). In all seriousness, it’s a card just like Pantheran: too late!
Vespyric Call: FOR THE WATCH. I mean, it’s a cool card.
Icy: Opening Gambit, do something irrelevant.
Bur: When this minion rushes it’s face into the enemy General, turn into another Battle Pet which wil rush it’s face into the enemy General.
Lightning Blitz: The duelyst equivalent of flipping the table, then trying to reconstruct the board from your (biased, but muddled) memory. The RNG on positioning make this unviable.
Altered Beast: Why in the hell would you ever play this.
Snow Rippler: Start your own Zoo with the amount of Pets you have.
Iceblade Dryad: YOOOO! SHE’S BACK!..In a disappointing form.
Wailing Overdrive: Hey, isn’t that dinosaur from Magmar? Oh, and also +5/+5 to an Infiltrate minion.
White Asp: 4/20 Blaze It (spines).
Huldra: Could be very strong, but requires tonnes of setup.
Frostiva: Opening Gambit: place a form of dispel in the enemy’s hand.
Frostburn: This, I’m just disappointed in. Generic AOE damage, tad overcosted, barely clears 2 + 3 drops, uninteresting as all hell.
Winter’s Wake: MAKE VANAR GREAT AGAIN.