Thing Is; Lost ib the desert is a bad card, it’s only good when combined with THorn and even then it’s just play around.
This also.has a ton more flexibility and can’t be played around so easily.
Thing Is; Lost ib the desert is a bad card, it’s only good when combined with THorn and even then it’s just play around.
This also.has a ton more flexibility and can’t be played around so easily.
Nerf it. There have been games that I had lethal in hand, and the enemy general was at three or four health, only for someone topdecking accumulonimbus and playing two on the same turn for instant lethal from twelve damage.
How can it be underwhelming when it’s essentially preparation for a 4 mana 8 damage burst?
Even then 4 damage for 4 mana is pretty efficient and that it has the flexibility of being able to kill multiple different things.
Btw, this is Vetruvian not Songhai.
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The card is much more toxic than LitD, because it cannot be played around effectively with good positioning. LitD can be countered by positioning and certain decks like Swarm naturally counter it. Accumulunimbus can only be countered via Provokes, which are not popular, and has a RNG component which makes it hard/impossible to position against it
Accumulunimbus is already a decent card at 4 mana, but it can played twice at 8 mana for insane burst. It’s even worse than Decispikes, which requires a combo and a specific deck. Also, it enables such a powerful effect for later turns that it’s a shame not to play it even at 4/5 mana. The second Accumulunimbus is really game winning, let alone the third one
Jason also doesnt even play Ob/Aggro Vet so he wouldnt like this card regardless.
It’s a 4 mana phoenix fire/twin strike. Using a whole turn to play an early cume is… usually pretty ok. Sometimes it’s really good, sometimes it’s just set up. And by the time the second one can kill you, the cost is irrelevant. You’re usually going to reach 8 or 9 mana before then, so any card that kills you on its own is as good as any other.
I have to disagree. As much as I hate this card, it’s very board based, so can be countered with positioning. Tracer comes to mind as an obvious way to get out, and minion positioning can delay face lethal.
The card is still OP, but there are some ways to play around it.
I played Vetruvian today and of course I was running 3x Accumulunimbus. Yes, I was still playing at rank 11 / 10, but you can’t imagine how much face damage I was able to do with this card and none was good enough to avoid it. 4 wins out of 4 games without having to think that much, though I don’t even run aggro Vet, but a more midrange build.
It’s really OP and I think it will be nerfed in the next patch, let’s see
Sadly, I can. And again, I agree it’s OP.
Out of hand damage isn’t fun or interactive? Who would have guessed?
Also, I don’t like the card.
For me problem is not being out of hand, but being too much.
I agree, I’ve had games where I just play accumunimbus 3 times in a row and auto win. Takes 0 skill
Only Vetruvian never had Phoenix Fire and Twin Strike. CPG just gave Vetruvian a consistent source of targeted, unconditional face damage, and I’m sure that should hold some significance.
I know it may not seem like it, but Accumulonimbus isn’t unconditional face damage. The wind dervishes still need to spawn in the right places and not get body blocked to reach the face of the general. Unlike Bone Swarm which can do unconditional face damage, although not as powerful in terms of possible damage.
you only need 1 defensively positioned minion next to your general to play around lost in the desert. putting more minions than necessary next to your general is just giving bone swarm more value. what swarm does counter is accumulonimbus since the more tiles you fill with your minions the less wind dervishes can get to your face.
Imagine if Bone Swarm had intensify.
That would be fun.
To be fair bone swarm is cracked in this meta with LitD.
Accumulunimbus is completely fine imo.
You can easily body block it, and even though that may seem to some that makes little difference, its actually relatively easy to position your general in ways that set up good defensive positions that make it harder for enemy vet general to get close enough to you to get optimal spawns, and when combined with body blocking and minion placement you can easily cuck accumulonimbus.
You dont even have to start playing around it until after n01 comes down.
Also, it heavily relies on drawing at least two of them, which lowers the actual consistency of accu extremely. 4 mana deal 4 damage but with possibility of even missing half of that damage pretty often is shit. So you need to draw two to have it be really worthwhile.
An example is comparing this to whispers, easily summoning 2 dervishes for 2 (super easy to get this many obelysks down) AND cycling is insane. Not to mention the fact that it can go off sooner than accu when highrolling obelysks, which actually wasnt that hard. It also allowed you to develop board where accu is bad removal that turns into board dependent spiral techniques IF you draw AND play two.
This is why whispers made obelysks a t1 deck. They are of similar power level, but because accu takes longer to go off, also requires draw highroll and a good oppurtunity to take a turn to play the super slow first accumulunimbus, AND also doesnt allow you to develop board because of high mana cost AND contests for 4 drop slot with thorn and litd and spelljammer, AND can be played around easily compared to whispers which could be played after a obelysk anywhere the vet wants on the same turn (hard to body block in comparison to a general based spawn spell) its honestly perfectly balanced. If meta shifts slower than now accu gets better, because it has more time to go off and very well may become more of a problem, but that would require a good deal of meta change.
It’s still reliant on positioning, and has a fixed amount of maximum damage it can it deal to a target. Accumulonimbus excels in flexibility and damage potential once Intensified.