Duelyst Forums

Accumulunimbus: bad card

Why don’t we fix this card?

It’s unfun, uninteractive, uninteresting and enables face monkey strategies. It’s one of the most unhealthy card I have ever seen in this game.

You know I’m not into nerf threads, but I really hope to see this card changed. What do you think?

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Even Vetruvian mains don’t like this card like Jason on the discord.

I would have to agree on the fact that it’s overpowered, yes.

How to fix it without changing fundamentally? That would be my question… raising the cost to 5/6 mana maybe? Because simply lowering the number of dervishes would still make for a broken card.

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in my experience running the card at all is a gamble that rarely pays off. statistically you should draw the second copy by 7 mana in about 50% of your games. i manage to do that in maybe 25% of my games. the first one is always a tempo loss play that you’re counting on the second one to make up for and most times opponents have played the second copy against me they’ve still lost because the tempo loss of the first one was too much to come back from.

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That is why you use alcuin lore master, not to mention that accu can answer threats with it.

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The problem is that the second one is just too strong, let alone the third one. You are paying 4 mana for a Spiral Technique, which can be even better if you have an Obelysk on board.

It’s really a bad card, which steals games, and it was totally obvious since it was announced. I think it should be nerfed or reworked completely. It’s even hard to argue against it, given how plain of a problem it is…

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Card is a bit unfair. I think it could be this:

3 mana
Intensify: summon 1 Dervish

The first one is just a really bad Rasha’s. The second is actually fair (3 mana 4 burst basically a smaller LitD). The third is still respectfully good seeing as you need to play 3 copies. (3 mana 6 burst or a better, less situational LitD).

The only problem with this is that you can play all 3 in 1 turn on 9 mana, which is actually ridiculous. But look at it this way: 3 Accumulonimbus now is 12 mana, 12 Dervish (1 mana per Dervish). 3 of these Accumulonimbus is 9 mana, 6 Dervish (1.5 mana per Dervish). Also there’s a Falcius shaped hole in Vet’s 3 mana slot, this should help lol.

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lost in the desert has been around for how long and “this” is the card everyone decides is unfair??? Vetruvian is in the realm of no brain if you have the $$ cards… which… honestly I’m running Brome right now because it’s no brain without $$ cards… so I’ll see myself out…

Pretty certain that Lost got its own topic.

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I think cume is fine. The first one is underwhelming and there’s tons of ways to play around 2 and 3. There’s at most 8 tiles the dervishes can spawn on, and it’s usually pretty easy to tell which of those spaces are the best for them/worst for you. Focus on minimizing the number of good spawn tiles they have. If they spawn 6 dervishes but only 3 can reach anything, they have 3 dervishes. Basically I disagree that it’s uninteractive and uninteresting. I think it’s both interactive and interesting.

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Right now I think nerfing sandswhirl reader is more important, but my nerf would be “intensify: summon 1 wind dervish and 1 iron dervish”
Let’s be honest a 4 Mana card that allow an 8+ damage burst just by itself is not good for the game

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Thing Is; Lost ib the desert is a bad card, it’s only good when combined with THorn and even then it’s just play around.

This also.has a ton more flexibility and can’t be played around so easily.

Nerf it. There have been games that I had lethal in hand, and the enemy general was at three or four health, only for someone topdecking accumulonimbus and playing two on the same turn for instant lethal from twelve damage.

How can it be underwhelming when it’s essentially preparation for a 4 mana 8 damage burst?

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Even then 4 damage for 4 mana is pretty efficient and that it has the flexibility of being able to kill multiple different things.

Btw, this is Vetruvian not Songhai.

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Random replies to comments read here:

  • The card is much more toxic than LitD, because it cannot be played around effectively with good positioning. LitD can be countered by positioning and certain decks like Swarm naturally counter it. Accumulunimbus can only be countered via Provokes, which are not popular, and has a RNG component which makes it hard/impossible to position against it

  • Accumulunimbus is already a decent card at 4 mana, but it can played twice at 8 mana for insane burst. It’s even worse than Decispikes, which requires a combo and a specific deck. Also, it enables such a powerful effect for later turns that it’s a shame not to play it even at 4/5 mana. The second Accumulunimbus is really game winning, let alone the third one

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Jason also doesnt even play Ob/Aggro Vet so he wouldnt like this card regardless.

It’s a 4 mana phoenix fire/twin strike. Using a whole turn to play an early cume is… usually pretty ok. Sometimes it’s really good, sometimes it’s just set up. And by the time the second one can kill you, the cost is irrelevant. You’re usually going to reach 8 or 9 mana before then, so any card that kills you on its own is as good as any other.

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I have to disagree. As much as I hate this card, it’s very board based, so can be countered with positioning. Tracer comes to mind as an obvious way to get out, and minion positioning can delay face lethal.

The card is still OP, but there are some ways to play around it.

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I played Vetruvian today and of course I was running 3x Accumulunimbus. Yes, I was still playing at rank 11 / 10, but you can’t imagine how much face damage I was able to do with this card and none was good enough to avoid it. 4 wins out of 4 games without having to think that much, though I don’t even run aggro Vet, but a more midrange build.

It’s really OP and I think it will be nerfed in the next patch, let’s see