Ellipsis?
…
Sorry when i didt understand…ummm…i did made a deadline 
Ellipsis?
…
Sorry when i didt understand…ummm…i did made a deadline 
Ellipsis is ‘…’ :>
And by deadline I meant to write the actual date for the end of the contest. People are usually too lazy to check out the creation date of the thread and add 14 days.
9th of November…shoud i put it in the title (is in the thread)…
Oh and not wanna enter? (when not…then help me reviewing this…help D:)
Sure, why not? I love reviewing things and judging people :>
Edit: for the date, simply edit your thread and add the exact deadline in the requirements section.
I am srly to stupid right now…what requirement-section?
BTW did Phaize post his contest rewar yet?..didt had time to finish it
(school man…i thought i was over that)
The requirement section is the square where you talked about the details and rules of the contest (what should be done and how). Since the date is a rule, it should be here as well.
Growth theme:
Abominator
4 Mana 3/1
Whenever a General takes damage, gain +0/2.
SMOrc hard, play hard. On the turn you play it, this card reaches baseline stats of 3/7 if you hit the enemy General twice and your General twice. From there, everything is extra profit. Powerful synergies with Flameblood and Skorn. Disgustingly weak to dispel, but that’s what happens when you make monsters out of magic and flesh 
My idea for the Reproduction and self damage theme:
4 mana
3/6
When this minion is moved for whatever reason deal one damage to it, gain +2 attack
We have never had an evolution mechanic before. What about:
Abominator
4 mana
3/3
Opening gambit: gain a random mutation. At the beginning of your turn, add an Abominator to your hand with this one’s mutations
Mutations are:
-1 cost
+1/+1
dying wish: restore 1 health to your general
dying wish: summon a 1/1
A mix of selection from you and your opponent
@largebanana 's card, cleaned up for them:
Abominator - 4 mana 2/3
Dying Wish: re-summon the last 3 minions killed by this minion on random squares as Abominations.
Takes no damage from minions.
Abominated: reduce this minion’s health to 1. Whenever its health is reduced, increase its attack by that much.
Edited as per @DieMango 's request; kept the third one. Though so these aren’t lost to the aether; here’s the other two which will NOT be my entries:
-----NON-APPLICABLE-----
Abominator
5 mana
2/5
Whenever Abominator is dealt damage, summon a copy of it nearby.
On SMOrciest level, it is a 2/5, that becomes 2 2/3s, that then becomes 4 2/1s.
Abominator
9 Mana
3/8
When Abominator kills a creature, gain attack equal to that creature’s attack.
Literal consumption, takes up an entire turn and effectively exchanges health for attack. Could be weaker and instead focus on when creatures nearby dying to give it attack for more power potential (but would likely be more crazy)
-----NON-APPLICABLE-----
but the resummoned minion isn’t abominated in your simplification, how does that relate with the name Abominator 
Oh, whoops; missed that. Was also trying to get your card to fit into a 4 lines state (this one BARELY hits 4 lines); aand edited. Does not meet 4 lines standard, but fits in the tie to abominating.
wow you make it much simpler, amazing.
@DieMango Can I resubmit my entry. I’ve been mulling it over in my head, and I think I have good idea now.
Sure…(15 Characters-system sucks)
2 Day-Bump…
Le Bump 2.0 Special Peanutbutter-edition.
(sprite in the workings)
Abominator - 6 mana - Neutral - Minion - 5/3
Dying Wish: Summon 2 infesting parasites around it
Infesting Parasite - 4 mana - Neutral - Minion- 1/1
Whenever this minion attacks destroy this minion and the attacked enemy minion. Summon Abominator in its place.
Like the new card a lot very interesting!