Abominator Contest (by DieMango)


#1

Such a beauty…

This is Abominator (was called Atrocitus but Marvel claimed that name…). A WIP Fanmade unit and i cant think of an good effect.

Thats where you come in and help me a little!

The Little Contest:

The idea is to try a new format to see if this coud be something for the Monthly Contest (artwork and flavor already there but Name and Effect is open)

There are 3 Themes you can go for:

Reprodution and self damage:

-Something like a Twist on the Black Locust effect…be creativ and try to use selfdamage effects to keep it strategic.

Eating and Growing:

-Something that triggers as an Opening Gambit or when he destroys things…a Example woud be the Boogeymonster in HS or make something like Grovekeeper.

Suicide-bomber + little Bodypieces that act on there own:

Just a giant Dying Wish that spawns little Battlepets that are the twitching Bodypart…and they do something too…

Or a crazy Combinatio of the ideas above!


Prices:

Tell me a Minion-idea and i make it in Photoshop! And little Sprite made in Graphics Gale! Be in the jury next time

Choose with me the Possible Effect-theme next time! Be in the Jury next time!

Be in the jury next time…

The contest will go 2 weeks and will end on the 9th of November 20:00 Germany-time (tell me wich timezone that is…i am stupid)


#2

Its GMT + 1 :smiley:

No idea if there is an actual name for the timezone lol.


#3

My idea will be along a ‘Reproduction + Growing’ line of things. Stats and effects probably need tweaking but here goes.

[details=Reproduction + Growing]
Abominator - 6 Mana (5/4)
“At the end of your turn, summon an ‘Abominite’ nearby.”

Abominite - 1 Mana (1/2)
“At the start of your turn, give all Abominators +1 Health.”[/details]
Or

[details=Eating + Growing]
Abominator - 6 Mana (6/5)
“Whenever this minion destroys another, summon an ‘Abominite’ nearby.”

Abominite - 1 Mana (2/1)
“At the start of your turn, give all Abominators and Abominites +1 Health.”[/details]


#4

I see a thing made out of others, and my idea is something like:

Monstruosity
Neutral
6 mana 4/4
Dying wish: summon 2 2/2 atrocities nearby

Atrocity
Neutrak, token
2 mana 2/2
Dying wish: summon 2 1/1 mutations nearby

Mutation
Neutral, token
1 mana 1/1


#5

My 1 idea now.

Abominator (Dying Wish)

6 mana
4/4
Frenzy
Dying Wish: Summon 3 2/2 Aboominators nearby

Aboominator

Battlepet
2 mana
2/2
Dying Wish: Deal 3 damage to a random adjacent enemy


#6

Abominator
5 Mana
4/1
Dying Wish: Summon Writhing Fleshes equal to this creature’s power nearby.

Writhing Flesh
1 Mana
Battle Pet
2/1
After this minion moves, if two or more Writhing Fleshes are nearby, destroy two and transform this minion into Abominator.

A kind of pseudo rebirth. The bigger he was when he died, the more likely he is to come back. 1 health means you can clear them out with a skorn, could be 1/2s instead, relying on being well clustered enough. Gave it a bit more power to demand a cleaner solution, but still dies to ping+skorn; thought of more health in any of these seems solid if you don’t want it so cleanly resolved.


#7

"Suicide bomber / Little body pieces"
Abominator - 6 mana - Neutral - Minion - 4/6
Death Wish: Deal 2 damage to all surrounding minions and summon a random Flesh Part

Blood Crawler - Flesh Part - 3 mana - Token Battlepet - 2/3
When this minion attacks another enemy minion, destroy both of them. (Unreliable one time minion removal)

Flesh Giant - Flesh Part - 3 mana - Token Battlepet - 4/4
At the start of your turn, deal 1 damage to this minion. (Loses value over time)

Crimson Parasite - Flesh Part - 3 mana - Token Battlepet - 2/2
When this minion attacks an enemy minion, give them -3/3 in stats. (Allows better trades)


#8

Nice entries so fra…i like the splitting thingi from painfulelegy…

Nelf…maybe make the battlepets a little better…kinda underwhelming…


#9

You have to consider the fact that your getting two bodies for the cost of 6, and that they total to a strength total that can be superior to a golem. It also has the ability to be used for stats AND utility, so I tried not making them “too” good.


#10

The problem is that 6 mana minions are really not a rarity…so another proactive minion in that 6 mana slot has to compete with alot.

But then again am not that great at card-disign/balancing ‘_’


#11

Can’t argue with that, I might edit my suggestion a little since I can also see where your getting at.


#12

Reproduction and self-damage

Abominator - 6 mana 3/7
At the end of your turn, summon two Fleshy Outgrowth on nearby tiles.

Fleshy outgrowth - 3 mana 0/4
At the start of your turn, summon two Pustulent Piercers nearby.

Pustulent piercer - 2 mana 2/1 rush.


Eating and Growing

Abominator - 5 mana 1/5
Rush
When this unit kills an enemy, reactivate it and gain +2 damage.


Suicide-bomber + Bodypieces

_Abominator - 5 mana 6/3 _
Dying wish: Deal 2 damage to all surrounding enemies and spawn an Abomi and Nator.

Abomi - 1 mana 1/4
When next to a Nator at the start of your turn, destroy both and summon Abominator with Rush.

Nator - 1 mana 1/4
When next to an Abomi at the start of your turn, destroy both and summon Abominator with Rush.


#13

Here I come !
I just might edit as I come up with new ideas.

Suicide-bomber + little Bodypieces that act on their own

7
6/6
Kh’tul
Dying Wish : Summon four Distorted Claw on random spaces nearby

Distorted Claw
2/1
Battle Pets / Frenzy

Keep in mind that I see this card as a Legendary to justify its powerful effects.

EDIT : Inverted the Battle Pets’ stats
Changed named to Kh’tul to show it comes from the sea
Also made it so it fits the new rules


#14

When the Flesh beast dies the Fleshling gets health?..probably something wrong with that…

BTW Its a giant crab so Flesh beast isnt a fitting name…


#15

Oh, right ! I didn’t notice I put it so XD Gonna try to find a better name


#16

A-Bomb-In-Ate-R
See what i did there eh eh?
6 Mana 4/6
At the end of your turn deal two damage to this minion and summon a 3/2 Battle pet with Dying Wish: Deal two damage two* everything around this. When a Dying wish is triggered A-Bomb-In-Ate-R gains +2 health.

THERE a combination of all three.
*See what i did there eh eh?


#17

[details=idea 1]Abominator
5 mana 2/8
when this minion takes damage, summon a 2/2 limb

Limb
1 mana 2/2 battlepet
if this minion kills an enemy minion, transform this minion into an Abominator

it reproduces by fighting, then it grows by feeding on the weak[/details]

[details=idea 2]Abominator
5 mana 5/3
dying wish: summon 8 1/1 blobs on random spaces

blob
1 mana 2/1 battle pet
dying wish:deal 2 damage to ALL nearby minions and generals

it is literally a walking time bomb
[/details]

[details=idea 3]Abominator
7 mana 5/5
whenever this minion attacks an enemy minion, summon an abominator on a nearby space

it reproduces by taking a bite out of its prey[/details]
final answer = idea 1.


#18

This is so awesome!

It reminds of the SCP Universe Ancient Sarkicism abomination or a mob from Binding of Issac. I can just imagine its sprite twitching like flesh and its maw chattering erratically to its self. Perfect nightmare fuel.

  • Reproduction and Self damage/Suicide-bomber + little Bodypieces

Abominator
5 Mana 5/5
"Whenever a minion enters the field, deal 1 damage to Abominator and summon a Fleshling on a random space nearby."

Fleshling Battle Pet 2/3
This Battle Pet dies at the end of your next turn.
Dying wish: “Deal 2 damage to enemy minions and Generals nearby.

This so for dem spicy memes and to replace Kron-kun.

  • Eating and Growing

Abominator
4 Mana 2/3
Opening Gambit: "_Destroy random minion nearby. If this happens, this minion gains +2/+2."
Dying Wish: “Give +2/+2 to random friendly minion nearby

Or

8 Mana 2/3
Opening Gambit: Destroy all minions nearby. If 2 or more minions are destroyed, Abominator gains +2/+2 for every minion destroyed.


#19

Since this creature is called Abominator as in it abominates something i have an idea.

in the line of Eating:
Abominator- 4 mana (2/3)
"do not take damage from minions, whenever this minion kills another minion it eats it and store it inside itself up to a maximum of 3.

Dying Wish: resummon the minion it eats in an abominated state.

Abominated: every health the minion have will be converted to damage leaving 1 health and it’s damage will be combination of it’s natural damage + converted health.

counterplay: spells that transforms and or dispell it will nulify the minions that it already eats, it has relatively low stat and are used as a finisher. even though Abominator cannot be damaged by minions, it can still die to a deathstrike seal.


#20

Good idea but the wording is a bit off…does the pet get health or the minion?