also cause too many ways to abuse shit
Ability to trade cards, why not?
don’t forget the security problems that would create.
if you are able to trade cards you are effectively able to trade money. so your account is suddenly “worth” something in real currency and not just pixels.
and at that moment the game would be swarmed by hackers selling your cards.
and it is not just the personal loss. the developers have to implement new systems to support hacked customers, add new safety features and ban bots (who could now farm real money even with losing, so they don’t even have to be good).
and that would probably just the tip of it. bigger games with those problems like mmos have large teams just to deal with those issues. i doubt a small developer could or should be bothered to invest in that kind of manpower for such a relatively small benefit.
Rather than trading cards I believe the game would improve if they added a marketplace.
This is a CCG but purchasing cards isn’t really the reason people play duelyst. I don’t think trading contradicts collecting, trading one card for another card shouldn’t make a collection any less meaningful. Spending gold or money on packs is just another form of trading.
Cheating would be a problem, and the devs profit more without the efficiency of trading, doesn’t seem like it would happen.
But there’s an argument to be made that duelyst would be more popular if players could trade; it would make the collections more real and significant, it would lead to meaningful social interactions that motivates players to collect more, and it would make the duelyst experience more satisfying since players can efficiently build around their personal preferences.
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Actually it’s a quote from “The Dude” main character in “The Great Lebowsky” (excellent) movie 
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The Pokemon TCG online has trading. No idea how it works, if it’s balanced etc.
I like not being able to trade. It keeps cards from having a definite monetary value, and keeps the game from being to pay to win by not letting the people with money just directly buy all the cards they need.
And we don’t have to deal with in game and in forums beggars asking to buy cards or trade so and so.
Trading between players doesn’t usually involve money, it would be cards for other cards or gold. You can already buy (and craft) as many cards you can afford.
From my experience playing a few physical card games for a while, the best cards would gain a massive value. Even though more can always be crafted in a digital card game, the rapid price inflation will get very annoying for everyone, especially new players who just want a few legendaries to get their collections started. Also, even if you cannot trade money in game, there will always be people begging to send money through paypal or something then just trading a common for the card they just bought. If a good can be exchanged, it will always have a value. The question of if trading will work or not is a question of if the game is set up to keep the value from getting to high. I’ve always liked that this annoyance from physical games is not present in digital ones.
Also sorry for the rant. I literally quit physical card games years ago after I spent a few hundred dollars building the perfect deck only to have most of the cards in it get banned.
YES! This is the single most annoying thing from back when I used to play physical card games. You play a rare card against someone and then they are begging you afterwards to trade/sell it to them.
Trading could be abused so badly in a game like duelyst. You could just keep on making alts, doing the first few quests to get easy orbs, open them up and trade all of the cards to your main account. There are also a ton more technicalities and issues that are apparent but that is the most obvious one to me imo.
Remember the humble bundle rewards in the reddit there were 3 or 4 posts begging for codes… Good times
Yeah trading would kill of the economy of the game, but someone suggested the ‘marketplace’ system where you can sell of your cards for cash, part of which might go to duelyst?
Just my suggestion though, like someoneELSE said, pokemon tcg does have a trading system but I guess it works with 700+ cards and different variations of a single card unlike duelyst.
Anyways would be a cool feature though.
Yeah thats why we use some email confirmation or something like that, or maybe you need to pay real cash to enter the ‘trading center’ you know, some extra way that duelyst can make extra cash and implement the system safely.
If you open up a cash marketplace there’s no way to 100% control it so that some profits go to CPG. In fact, adding a tax like that could very well make the official market less competitive than third party markets that wouldn’t have that kind of overhead for the seller.
Any marketplace or trading system would simply add a lot of complexity and costly stuff for CP to manage while also reducing their bottom line since people would be able to more efficiently fill out their collections (or, if you also remove the spirit system, it would also lead to ridiculous cost increases for cards). Net result is that CP would have to adjust current orb prices upwards and we, the consumer, gain nothing (unless you really like dealing with random internet people to get stuff you want, which I think most people don’t). And that’s assuming that the change doesn’t have unintended negative consequences like PR problems or lost time that could be spent doing something that actually keeps people playing the game, like making expansions.
The current disenchantment system already puts a hard cap on any card or set of cards you want in the game. No matter how valuable a card is the hard cap on 3x copies of a legendary is less than $20 (even with the new uncraftable expansion). For a card game that’s pretty reasonable.
Not that I care much for the suggestion, but if it were implemented, why wouldn’t it just be exactly what Steam Marketplace is right now? There is no “third party market” to be spoken of, because the systems accessible by the game and players are wholly controllable by the governing body of the development team.
There actually is some demand for third party markets for steam items, at least the ones that actually have any kind of value. It’s true that most people deal on the steam marketplace, it’s rather convenient for that, and theoretically CPG could come up with something similar. But they still run the risk of not being able to run their marketplace efficiently enough since it’s impossible to eliminate third party transactions. And, as I said, the net benefits are very questionable, especially as you leave theory and look at what doing this would actually mean for CPG in practice.
Perhaps something similar could be made, like a 3rd currency (lets call it Shards) which you couldn’t use yourself but would be able to invested into cards your friends put on wishlist.
It could work sort of like this; people chose 1 card to work towards to, that card costs different ammount depending on the rarity and set it came from (Shim’zar cards cost more) and that card appears somewhere next to their name in friends list, along with progress bar that you could see. You could give your Shards to your friends to fill the bar, once the bar fills they would gain that card and they would be put on a few days cooldown from gaining any more Shards. Shards could be earned as Gauntlet rewards, Passing into new division, 7+ winstreak in ranked, end of season reward, Fixed reward in loot crates and fixed rewards for real cash purchases or simply after a fixed number of won games or quests compleated.
Once a card gets crafted each player which helped craft it would recieve a small reward depending on their input of Shards. For instance if a Shim’zar legendary costed 30 Shards to make and your Shards are earned at the rate of 1, you could recieve 5 gold or spirit for each Shard contributed to someone elses card. The numbers are from the top of my head and just for reference and could be tweaked so they don’t drastically hurt the economy while highlighting community efforts.