Hey! I’ve been playing this game ever since the beta, this is my 12th season of Duelyst and of my time playing this game almost a good 90% of it has been on Vetruvian. I have 12 Vetruvian ribbons, I have prismatic Mk2 skins for Sajj and Zirix, I’ve gotten 12 wins in the gauntlet with Vetruvian. I consider myself at least decent with the faction.
Following the release of RoB, while I was taking a break from the game, a feeling that Vet is currently a trash tier faction has started to grow and widespread among the community. Curious, I decided to cut my break and come back to the game to come to my own conclusions. My decision was to aim for S-rank this season recount my experience to the rest of the community.
This was the deck I used. It’s nothing special, just Midrange Obelisk Vet with three Grandmaster Nosh-Rak added.
To get to grit of it this is my conclusion:
I’ve seen Vet dead once before, right before the Denizens of Sim’Zar expansion Vet was essentially dead. We had the lowest winrate and the only in faction minion we could use was Aymara Healer. This is not one of those times.
My opinion is that Vetruvian is in a decent position. It’s not the strongest faction and yes there could be improvements, but it’s by no means a weak and dying faction. It has its weaknesses, but it has its strengths as well. I was able to make S-Rank fairly reasonably with 70 wins and with a 70% win rate(I played a total of 72 games with Vetruvian and won 51 of them. If you doubt me feel free to add me and check my match history.). I believe someone who’s practiced with Vet and understands the key matchups can do very on the ladder with Vet.
(Note:I did play a bit of Songhai and Lynor before I figured I was doing this, but only until mid Gold. The rest of the way was purely Vetruvian.).
Here are the stats for those who are interested. (Might be one or two off, I counted these manually and things got a little confusing at times:/)
8 Wins 2 Losses
4 Wins 1 Loss
4 Wins 0 Losses
2 Wins 1 Loss
0 WIns 1 Loss
2 Wins 0 Losses
10 Wins 5 Losses
2 Wins 6 Losses
10 Wins 2 Losses
2 Wins 1 Loss
3 Wins 3 Losses
2 Wins 0 Losses
Let me ask you guys a question, why do you believe Vet is weak faction?
The first answer would probably be lack of reach and the next two would be the hard counters, Plasma Storm and Night Watcher. (There’s also weakness to dispel I suppose, but since I’m Oblelisk Vet this normally wasn’t a problem. You play so many dispel targets your opponent cannot effectively dispel them all.)
On the topic of lack of reach, yes, I’ll admit it definitely affected my run. And yes, I did lose two games because an Abyssian locked herself behind a wall of wraithlings with a Bloodmoon(That’s why I added Repulsar Beast halfway through the run.). But I’m going to refute it with this.
There are six faction in this game. Of the six faction, only two, Abyssian and Songhai consistently rely on high hp utility minions that Vet has trouble dealing with. Despite that Songhai is a favored matchup for Vetruvian. While Abyssian remains a tough matchup, having one bad matchup does not kill a faction when you’re favored or even versus everything else(Yes, that includes Magmar, I’ll talk about it in my matchups section.). Yes, Vet has a lack of reach, but it can be circumvented with smart positioning and Shroud/Repulsar and it only primarily only affects them in only one matchup. That’s not enough to completely ruin a faction.
To address, Night Watcher, nobody is playing it. In my maybe 2000 odd games of Vetruvian I faced Night Watcher maybe once or twice. Yes, it sucked, but it was only two games right after it’s release. It’s an incredibly rare card on the ladder, maybe you’ll lose one game because one person teched it but it’s not something that is going to kill the viababiltily of a faction by itself unless one day everybody decides to tech in for some reason(I pray this never happens….).
As for Plasma Storm…… This is going to sound weird, but I after my run my conclusion is that if you understand the matchup, Obelisk Vet is favored versus most variations of Magmar even with Plasma Storm. During my run I faced 15 Magmars; I beat 12 of them and lost to three of them. Yes, these sample sizes are far too small to come to reasonable conclusion but I really did feel that matchup slightly favors you.
Stats aside, the Magmar matchup is fairly reasonable as you; manage to get on board during the beginning of the game and play around Plasma Storm (There’s also Makantor but that’s a given when playing Magmar as anything.).
Let me put it this way, on curve play Plasma Storm is only good if you can wipe your opponent’s entire board. If you wipe out half of it, it’s an incredibly poor play. As Magmar approaches 5 mana cores, you want to start trying to get a 4 attack minion or a Dying Wish minion on the board to make Plasma Storm as awkward as possible. This means if he spends his turn destroying you board he passes initiative to you because you still have something on the board while he doesn’t. Also, even if Plasma Storm wipes your board as long as you can refill your board afterward it’s still in your favor. If you suspect your board is susceptible to Plasma Storm, stop building it. Only put enough minions on board to pressure the Magmar and force the storm. Once he uses it, just refill your board and carry on.
So yeah those are thoughts on the current opinion of Vetruvian, I do think the faction is in a decent place, though I will agree that things can be better. Like there can be a better answer to Bloodmoon wraithling walls than Repulsar Beast, we could use more support for factions other than Obelisks, and Sajj could use a bit more love. But, overall I don’t think we’re in a particularly weak position.
If you guys have any arguments, thoughts, ideas, comments concerning this article please leave it in the comments and I’ll get to it as soon as possible.(Just please leave the pitchforks at home.)
Another thing I want to mention is Grandmaster Nosh-Rak. I believe when Vet comes back into the meta, either through new cards or buffs, people on reddit are going to raise utter hell about this card. In my opinion, it’s at least a two off in every board focused Vetruvian deck in the game.
Nosh-Rak opens up a lot of lethals and applies a lot of pressure when it hits the board. As long as you have something on the board, Nosh-Rak will bring your opponent low or just outright kill your opponent. If Nosh-Rak hits the board and sticks, your opponent is all of a sudden open to high amounts of out of hand burst damage via rush minions and Star’s Fury(Which has beautiful synergy with Nosh-Rak.), it’s just an incredibly high pressure card. So much so that outside of the mulligan stage, if I ever found Nosh- Rak I would hold him in my hand for the rest of the game.