After @akurane's post i went to bagoum to try and see the cards on a different perspective.
And yes, the zoo idea is pretty well defined.
I was wrong on kara
But, the main cards (like voice of the wind and frostiva) are all slowish and easily answerable cards that often can't be played on curve..
(Not counting the high presence of magmars on ladder that renders them pretty useless)
And this leads on to other points i guess:
- future (?)
This faction could be struck in this limbo,
if we were to increase wall and/or vespyrs sinergy to benefit kara
Faie would just take the cards and become better.
If we were to add removal to make faie more prominent, kara would just disappear.
- kara centered minions or spells, does they exist?
Some, like myriad hints "kara's property".
You'll probably think voice of the wind and frostiva are kara's too, that's not it
They are just good minion all around, they don't really benefit from kara's bbs, as almost any aoe (the ones you see in ladder) kills the evoked minions anyway, so faie's sure damage are better in this case too, as that limits dispel weaknesses.
What kind of minion gains so much value getting +1/+1?
when are those stats better than 2 assured damage on the enemy general?
I guess the only mechanic which could bring up kara (and mind me, only kara)
Is blood surge.
If we were to make an example
a minion gets blood surge: "stat changes caused by bbs applies twice during this turn"
(That's so broken with arcanysts, but they are next, spoilers mhuaahahahah)
This is a useless card for faie, it's a pure kara card
This would put the faction more on the abyssian level, i mean, cards that work better with one general than the other.
Then (gosh am i tired of writing on phone)
- neutral minions, arcanysts and mechaz0r
As we all know vanars decks are composed by
Vanar's spells and removal
1-2 big vanar minions, but this just to swap out meltdown
You'll agree this is bad.
But why are they used instead of the main minions?
Lets put the "cuz their bad muh m8" reason aside
Other reasons? Yes
Better sinergy all around.
Some vanar cards give the impression to be created thinking about neutral cards.
Spirit of the wild is for mechazor, not for gost seraphim (it does more damage if you put mechaz0r pieces on the opp side of the board and it's not affected by positioning)
Wailing overdrive is for saberspines.
Razorback and jax are self explanatory
Some of them can be used on everything (like wailing) but works better with those neutral cards.
Mechaz0r and arcanysts
I don't want to go too deep as they should not be faction identity by any means, but they have become so a mention is inevitable
Both, as you would expect, goes by themselves.
They both make use of a timer,
For mechaz0r is the build %
For arcanyst is the mana counter, the more it goes up the more they are strong
They are both slowish, they both doesn't gain tempo, they both doesn't benefit from kara's bbs
Arcanyst actually can, but what's the difference between a 2/15 and 3/16, you probably will lose against it anyway, unless dispell (then again faie's bbs is better).
Neutral cards are not meant to be faction identity.
For now that's all.
Feel free to add in, agree, disagree or insult