Hey
I appreciate you effort into turning your thoughts into an article. However, Iâm going to disagree with you on most of your points. Here are my opinion on your points.
Darkfire Sacrifice:
I truly donât see the point of changing Darkfire Sacrifice, itâs an underplayed card that enables greedy âTimmyâ Abyssian decks based around big minions, which doesnât much play. The only real problem is its interaction with Variax, but even than is gutting the card really necessary? Itâs been proven that Turbo Variax is super inconsistent and a rather mediocre deck. Does a card that enables a fairly weak archetype need to be gutted for an inconsistent deck? Iâll admit while I think itâs fine to double ramp out Variax Iâm not too fond of the diea. One idea I particularly like is just make it so Variax has the card text, This card cannot have itâs mana cost reduced. This keeps Sacrifice the same and Variax more or less the same, but even then I donât think itâs entirely necessary,
Also, the rework is probably too situational and combo based to ever see play. Swarm hardly ever runs high attack minions to abuse Sacrifice with, and if youâre comboeing it with Darkfire Crescendo, chances are you had lethal without it. Furthermore, Voidsteal, which does the same thing more or less without a sacrifice is a thing so I doubt this version of Sacrifice will ever see play.
Flash Reincarnation:
On the other hand of the ramping game we have Flash Reincarnation, who sees plays in nearly every single version of Magmar. Flash is insanely relied on by both Control and Midrange Vaath, itâs the glue that makes greedy Magmar and standard Magmar work. The removal of Flash reincarnation would be utterly disastrous for these decks, Midrange mag relies heavily on Flashing out 4 drops to work while Control Mag wants it to get Makantor out early for Keeper. Iâm not convinced with your argument that this card needs to go, Mag is not strong because it can flash out Elucidator or Makantor( Hell, flashing either is almost always a really bad play. Flash Makantor is only good if you wipe their board with it otherwise itâs a bad play and Flash Elucidator if you arenât using it to finish off the game is utter garbage.)
Its rework is the kind of support that should not be printed. In an ideal world, why would you play a card in a Rebirth deck that wants you to run non Rebirth minions? For consistency sake, you want your cards to naturally have Rebirth if thatâs the focus of your deck. You do not want to add a card that makes that forces you to play non-Rebirth cards and does nothing with your own Rebirth minions. The other issue is that itâs bad out of Rebirth decks too. Rebirth is nice, but when youâre damaging your minion as well it means your opponent justs kills the minion and the egg with it. The only card I see it being decent with is Taygette and even thatâs a stretch.
Saberspine Tiger:
Probably the most controversial card over the course of the gameâs history. There have been multiple discussions over the card and overall I think the result was that this card is fine. Even with Third Wish, Kara, it was generally the other card/ability being broken and Tigerâs Rush amplifying the effect that led to the problem. Tiger is fine by itself, it just make broken stuff even more broken.
Again the rework essentially guts the card. Might see play in Argeon? But aside from that itâs too weak of a body for its cost to be used in anything. If it trades into anything the enemy general just bops it and thatâs that.
Elucidator:
I do think the rework is fine and actually a good card that would see play in Mag decks. But, I donât play the Magmar decks that use this card so itâs not my place to say whether or not Elucidator needs change.
Tectonic Spikes:
I think we can all agree that Decimus + Tectonics Spike Combo is nonsense, but what is up for debate is whether Tectonic Spikes by itself is fine. I honestly canât say, my opinion is that by itself itâs fine. But honestly I havenât played against it enough to truly say(Iâm on break from Duelyst, Iâve played for 10 seasons straight I need to take a break for a good while.).
I think what we can also agree on that itâs rework is horrendous. If it read; 3 mana deal 2 damage to an enemy minion, draw a card, Iâd be sceptical and consider it an eh card, spending 3 mana just to do two damage is overpriced and misses out on important cards outside of Songhai ranged minions. But it does say draw a card so it automatically is at least playable. But the fact that it demands you be in the same row as the minion creates a clunkiness that makes it far too unreliable, without the limitation it was a meh card, with it itâs unplayable.
Misc:
Enfeeble:
I honestly havenât played against this card card enough to have a reasonable opinion. Iâm currently on break from Duelyst, but, I think 4 is enough, 5 is overkill. Heck, itâs one mana off Metamorphosis which does the same thing but better.
Concealing Shroud:
Again, I have only played against this card once. Yes, it was frustrating. No, I donât think it should be four mana, that would be too much tempo loss for the effect. Even three would be pushing it.
Bloodmoon Priestess:
Whatâs wrong with this card? Itâs an incredibly niche card for a specific archetype that currently does not see much play. Why does it need to be utterly gutted?