Hey
I appreciate you effort into turning your thoughts into an article. However, I’m going to disagree with you on most of your points. Here are my opinion on your points.
Darkfire Sacrifice:
I truly don’t see the point of changing Darkfire Sacrifice, it’s an underplayed card that enables greedy “Timmy” Abyssian decks based around big minions, which doesn’t much play. The only real problem is its interaction with Variax, but even than is gutting the card really necessary? It’s been proven that Turbo Variax is super inconsistent and a rather mediocre deck. Does a card that enables a fairly weak archetype need to be gutted for an inconsistent deck? I’ll admit while I think it’s fine to double ramp out Variax I’m not too fond of the diea. One idea I particularly like is just make it so Variax has the card text, This card cannot have it’s mana cost reduced. This keeps Sacrifice the same and Variax more or less the same, but even then I don’t think it’s entirely necessary,
Also, the rework is probably too situational and combo based to ever see play. Swarm hardly ever runs high attack minions to abuse Sacrifice with, and if you’re comboeing it with Darkfire Crescendo, chances are you had lethal without it. Furthermore, Voidsteal, which does the same thing more or less without a sacrifice is a thing so I doubt this version of Sacrifice will ever see play.
Flash Reincarnation:
On the other hand of the ramping game we have Flash Reincarnation, who sees plays in nearly every single version of Magmar. Flash is insanely relied on by both Control and Midrange Vaath, it’s the glue that makes greedy Magmar and standard Magmar work. The removal of Flash reincarnation would be utterly disastrous for these decks, Midrange mag relies heavily on Flashing out 4 drops to work while Control Mag wants it to get Makantor out early for Keeper. I’m not convinced with your argument that this card needs to go, Mag is not strong because it can flash out Elucidator or Makantor( Hell, flashing either is almost always a really bad play. Flash Makantor is only good if you wipe their board with it otherwise it’s a bad play and Flash Elucidator if you aren’t using it to finish off the game is utter garbage.)
Its rework is the kind of support that should not be printed. In an ideal world, why would you play a card in a Rebirth deck that wants you to run non Rebirth minions? For consistency sake, you want your cards to naturally have Rebirth if that’s the focus of your deck. You do not want to add a card that makes that forces you to play non-Rebirth cards and does nothing with your own Rebirth minions. The other issue is that it’s bad out of Rebirth decks too. Rebirth is nice, but when you’re damaging your minion as well it means your opponent justs kills the minion and the egg with it. The only card I see it being decent with is Taygette and even that’s a stretch.
Saberspine Tiger:
Probably the most controversial card over the course of the game’s history. There have been multiple discussions over the card and overall I think the result was that this card is fine. Even with Third Wish, Kara, it was generally the other card/ability being broken and Tiger’s Rush amplifying the effect that led to the problem. Tiger is fine by itself, it just make broken stuff even more broken.
Again the rework essentially guts the card. Might see play in Argeon? But aside from that it’s too weak of a body for its cost to be used in anything. If it trades into anything the enemy general just bops it and that’s that.
Elucidator:
I do think the rework is fine and actually a good card that would see play in Mag decks. But, I don’t play the Magmar decks that use this card so it’s not my place to say whether or not Elucidator needs change.
Tectonic Spikes:
I think we can all agree that Decimus + Tectonics Spike Combo is nonsense, but what is up for debate is whether Tectonic Spikes by itself is fine. I honestly can’t say, my opinion is that by itself it’s fine. But honestly I haven’t played against it enough to truly say(I’m on break from Duelyst, I’ve played for 10 seasons straight I need to take a break for a good while.).
I think what we can also agree on that it’s rework is horrendous. If it read; 3 mana deal 2 damage to an enemy minion, draw a card, I’d be sceptical and consider it an eh card, spending 3 mana just to do two damage is overpriced and misses out on important cards outside of Songhai ranged minions. But it does say draw a card so it automatically is at least playable. But the fact that it demands you be in the same row as the minion creates a clunkiness that makes it far too unreliable, without the limitation it was a meh card, with it it’s unplayable.
Misc:
Enfeeble:
I honestly haven’t played against this card card enough to have a reasonable opinion. I’m currently on break from Duelyst, but, I think 4 is enough, 5 is overkill. Heck, it’s one mana off Metamorphosis which does the same thing but better.
Concealing Shroud:
Again, I have only played against this card once. Yes, it was frustrating. No, I don’t think it should be four mana, that would be too much tempo loss for the effect. Even three would be pushing it.
Bloodmoon Priestess:
What’s wrong with this card? It’s an incredibly niche card for a specific archetype that currently does not see much play. Why does it need to be utterly gutted?