For now im going with this this (based on @owlbeastmd s and @alplod s suggestions)
Across 10 testgames this version scored a 40-50% winrate.Thats quite a feat for this deck considering that i started playing this deck today and that i was constantly going up against high tier players with very strong decks.
Rokadoptera greatly increases my killing capabilitys,especialy since i can get tons of 8gates with tenketsu.Battle panddo might be nice…but with 8 gates and crescent spear ghost lightning becomes the ultimate board clear .What im thinking about:add a 3rd tenketsu since 8 gates increases both killing- and boardclear capabilitys alot, afterwards maybe remove celebrant-ramping out geo early conflicts with tenketsu
Suzu is a realy good t1 play…quite hard to take down and with MDS it can often give me early boardcontrol and therefore the manatiles.
Why i threw certain stuff out
-battle panddo:already mentioned
-lantern fox:already enough hand sustain…he often causes overdraw and the space is limited.I saw the rest as more important
-4 winds:too slow,too vulnerable