Welcome to my 1-sentence-analysis! If you can’t be bothered to read a full 5 page essay about every damn card, welcome. Cards here.
Something something S-Rank analysis.
Let’s get straight to it.
Draining Wave: Seems pretty good; can enable heals onto your own General, pretty cheap removal.
Prism Barrier: Forcefield is really strong, and now you can apply to any minion?!
Scintilla: Above average stats with an above average ability.
Sunbreaker: Not very viable, but with Prism Barrier it can be?
Trinity Oath: Perfect for mid-range Lyonar; healing AND card draw is what Lyonar lacks.
Excelsious: Pretty slow card, depends on if the meta will keep up or overtake it.
Obscuring Blow: Seems pretty broken if casted on a general (combined with Twilight Fox), but is yet to be seen.
Ethereal Blade: This General-Oriented expansion brings another above-average card; good in Gauntlet.
Twilight Fox: Enables Backstabs, moving enemy positions are always nice anyways.
Whiplash: Gauntlet card, very mediocre otherwise.
Cobra Strike: Budget-old-Spiral Technique, could be cool.
Geomancer: Midrange Songhai card with an exponential effect as time goes on, beware.
Stone to Spears: Could be fun on dispelled Obelysks, still doesn’t fix Repulsor Beast / Daemonic Lure.
Zephyr: Bring baaaack, bring baaack, oh bring back my Sajj to meeeeee
Divine Spark: Old Second Wish, will see much play now that Vet needs card draw.
Incinera: Your General gains omniblast if you have Ankh on.
Autarch’s Gifts: Really good card, always will be value; most Vetruvian artifacts are good anyways.
Grandmaster Nosh-Rak: Lethals are now 50% off!
Furosa: Could be cool, but Wraithlings aren’t very viable yet.
Fiend: Cool Sprite.
Aphotic Drain: Step 1) Target Gor.
Punish: Lok’Tar Ogar! (Hearthstone Warrior joke)
Horror Buster: Really good card. Hopefully it doesn’t land on your Abyssal Juggernaut.
Abyssal Scar (AWESOME): Solidifies Variax as a uber-late game card; like I said, will depend if meta is slow enough. (Note: How else are you getting Shadow Creep without your BBS?)
Shadowspawn (AWESOME): Really good, since furious wraithlings are 4/4 (?). Long live wraithlings?
Horror: Cool sprite.
Necrotic Sphere: You know when the enemy plays Grandmaster Embla, and you’re covered with walls? Yeah.
Grandmaster Variax: Uber-slow, but immensely powerful as time goes on.
Rancour: Sworn Avenger 2.0, maybe strong in Gauntlet.
Entropic Gaze: What if I told you Flameblood Warlock had a replacement?
Thraex: Good card, but won’t live enough to get enough value.
Tectonic Spikes: Now, what if I told you Entropic Gaze had a bigger brother?
Drogon: 10/10 General -> 22/10 General.
Valknu’s Seal: Grandmaster Z’ir but better.
Concealing Shroud: Super good in any deck.
Frigid Corona: Stop with the Stun cards; as long as they can still counterattack Stun is mediocre.
Myriad: Cool sprite, mediocre - great effect.
Enfeeble: Really good card, combine with Skorn for boardclear.
Sleet Dasher: Very odd card, kinda slow.
Grandmaster Embla: Pray your opponent doesn’t have necrotic sphere, but otherwise pretty decent!
Cryptographer: Really damn strong.
Sanguinar: Use on Geomancer or anything really.
Meltdown: BY FIRE BE PURGED!
I hope you enjoyed / learnt something from this. Or not.