I went through and looked at each factions choices for either semi to complete removal/dispel, and I found the main problem with post1.74 Vetruvian is that they lack any kind of unconditional removal/dispel outside of the 8 mana Circle of Desiccation.
Types of removal:
Unconditional: no restrictions are placed on these, meaning you can target any minion at any range. These are several times more valuable than any of the other options.
Positioning: these allow you to either move closer towards the enemy unit you want to remove, or pull the enemy minion within range so you can dispose of it. Not the strongest, but has its uses. These are probably second most valuable assuming you have minions to finish the job.
Conditional: some sort of restriction is placed on these, and severely limits your ability to negate a range of threats
Rush/Airdrop+Provoke: these are units that have innate abilities to disrupt a threat from distance. Rush units aim to remove the unit that turn, while airdrop+provoke will only harass ranged/blast while leaving ability threats unhampered.
Buffs: these are buffs to your units that will ONLY AID your ability to remove units from across the map on the turn they are played.
Artifacts: these are artifacts that allow you to impact a unit far away from your general
Lyonar: 15 total. 8 unconditional, 1 positioning, 2 conditional, 2 airdrop, 1 buffable, 0 artifact
Songhai: 15 total. 7 unconditional, 2 positioning, 0 conditional, 1 rush, 3 buffable, 1 artifact
Vetruvian: 15 total. 1 unconditional, 0 positioning, 9 conditional, 2 rush, 2 buffable, 1 artifact
Abyssian: 13 total. 8 unconditional, 1 positioning, 2 conditional, 1 rush, 1 buffable, 0 artifact
Magmar: 12 total. 4 unconditional,0 positioning, 4 conditional, 2 rush, 0 buffable, 0 artifact
Vanar: 10 total. 6 unconditional, 1 positioning, 2 conditional, 0 rush, 1 buffable, 0 artifact
Note, these say nothing about the quality of these options, just the quantity. For example, Vanar has fewer options, but they are all very strong. That said, it is pretty clear there is a problem with the amount of unconditional Vetruvian dispel/removal options, especially given the single unconditional Vetruvian option is a cost 8 spell.
Are there any possibilities of seeing more “unconditional” removal for Vetruvian in the future? IE, no limitation on range or target? The other factions have quite the variety to chose from.